/* === S Y N F I G ========================================================= */
/*! \file shade.h
-** \brief Template Header
+** \brief Header file for implementation of the "Shade" layer
**
** $Id$
**
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
virtual Rect get_full_bounding_rect(Context context)const;
-
virtual Vocab get_param_vocab()const;
-}; // END of class Blur
+ virtual bool reads_context()const { return true; }
+}; // END of class Layer_Shade
/* -- E X T E R N S --------------------------------------------------------- */