-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file halftone.h
** \brief Template Header
**
-** $Id: halftone.h,v 1.1.1.1 2005/01/04 01:23:10 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_HALFTONE_H
-#define __SINFG_HALFTONE_H
+#ifndef __SYNFIG_HALFTONE_H
+#define __SYNFIG_HALFTONE_H
/* === H E A D E R S ======================================================= */
-#include <sinfg/vector.h>
-#include <sinfg/angle.h>
+#include <synfig/vector.h>
+#include <synfig/angle.h>
/* === M A C R O S ========================================================= */
public:
int type;
- sinfg::Point offset;
- sinfg::Vector size;
- sinfg::Angle angle;
+ synfig::Point offset;
+ synfig::Vector size;
+ synfig::Angle angle;
- float mask(sinfg::Point point)const;
-
- float operator()(const sinfg::Point &point, const float& intensity, float supersample=0)const;
+ float mask(synfig::Point point)const;
+
+ float operator()(const synfig::Point &point, const float& intensity, float supersample=0)const;
};
/* === E N D =============================================================== */