-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file halftone3.cpp
** \brief blehh
**
#include "halftone3.h"
#include "halftone.h"
-#include <sinfg/string.h>
-#include <sinfg/time.h>
-#include <sinfg/context.h>
-#include <sinfg/paramdesc.h>
-#include <sinfg/renddesc.h>
-#include <sinfg/surface.h>
-#include <sinfg/value.h>
-#include <sinfg/valuenode.h>
+#include <synfig/string.h>
+#include <synfig/time.h>
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/renddesc.h>
+#include <synfig/surface.h>
+#include <synfig/value.h>
+#include <synfig/valuenode.h>
#endif
/* === M A C R O S ========================================================= */
-using namespace sinfg;
+using namespace synfig;
using namespace std;
using namespace etl;
/* === G L O B A L S ======================================================= */
-SINFG_LAYER_INIT(Halftone3);
-SINFG_LAYER_SET_NAME(Halftone3,"halftone3");
-SINFG_LAYER_SET_LOCAL_NAME(Halftone3,_("Halftone3"));
-SINFG_LAYER_SET_CATEGORY(Halftone3,_("Filters"));
-SINFG_LAYER_SET_VERSION(Halftone3,"0.0");
-SINFG_LAYER_SET_CVS_ID(Halftone3,"$Id: halftone3.cpp,v 1.1.1.1 2005/01/04 01:23:10 darco Exp $");
+SYNFIG_LAYER_INIT(Halftone3);
+SYNFIG_LAYER_SET_NAME(Halftone3,"halftone3");
+SYNFIG_LAYER_SET_LOCAL_NAME(Halftone3,_("Halftone3"));
+SYNFIG_LAYER_SET_CATEGORY(Halftone3,_("Filters"));
+SYNFIG_LAYER_SET_VERSION(Halftone3,"0.0");
+SYNFIG_LAYER_SET_CVS_ID(Halftone3,"$Id: halftone3.cpp,v 1.1.1.1 2005/01/04 01:23:10 darco Exp $");
/* === P R O C E D U R E S ================================================= */
Halftone3::Halftone3()
{
- size=(sinfg::Vector(0.25,0.25));
+ size=(synfig::Vector(0.25,0.25));
type=TYPE_SYMMETRIC;
for(int i=0;i<3;i++)
{
tone[i].size=size;
tone[i].type=type;
- tone[i].offset=(sinfg::Point(0,0));
+ tone[i].offset=(synfig::Point(0,0));
tone[i].angle=Angle::deg(30.0)*(float)i;
}
}
inline float
-Halftone3::calc_supersample(const sinfg::Point &x, float pw,float ph)const
+Halftone3::calc_supersample(const synfig::Point &x, float pw,float ph)const
{
return abs(pw/(tone[0].size).mag());
}
-sinfg::Layer::Handle
-Halftone3::hit_check(sinfg::Context context, const sinfg::Point &point)const
+synfig::Layer::Handle
+Halftone3::hit_check(synfig::Context context, const synfig::Point &point)const
{
return const_cast<Halftone3*>(this);
}