}
inline float
-Halftone3::calc_supersample(const synfig::Point &x, float pw,float ph)const
+Halftone3::calc_supersample(const synfig::Point &/*x*/, float pw,float /*ph*/)const
{
return abs(pw/(tone[0].size).mag());
}
synfig::Layer::Handle
-Halftone3::hit_check(synfig::Context context, const synfig::Point &point)const
+Halftone3::hit_check(synfig::Context /*context*/, const synfig::Point &/*point*/)const
{
return const_cast<Halftone3*>(this);
}