-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file halftone3.h
** \brief Template Header
**
/* === S T A R T =========================================================== */
-#ifndef __SINFG_HALFTONE3_H
-#define __SINFG_HALFTONE3_H
+#ifndef __SYNFIG_HALFTONE3_H
+#define __SYNFIG_HALFTONE3_H
/* === H E A D E R S ======================================================= */
-#include <sinfg/vector.h>
-#include <sinfg/valuenode.h>
-#include <sinfg/layer_composite.h>
-#include <sinfg/time.h>
-#include <sinfg/angle.h>
+#include <synfig/vector.h>
+#include <synfig/valuenode.h>
+#include <synfig/layer_composite.h>
+#include <synfig/time.h>
+#include <synfig/angle.h>
#include "halftone.h"
/* === M A C R O S ========================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-class Halftone3 : public sinfg::Layer_Composite
+class Halftone3 : public synfig::Layer_Composite
{
- SINFG_LAYER_MODULE_EXT
+ SYNFIG_LAYER_MODULE_EXT
private:
- sinfg::Vector size;
+ synfig::Vector size;
int type;
Halftone tone[3];
- sinfg::Color color[3];
+ synfig::Color color[3];
float inverse_matrix[3][3];
bool subtractive;
- sinfg::Color color_func(const sinfg::Point &x, float supersample,const sinfg::Color &under_color)const;
+ synfig::Color color_func(const synfig::Point &x, float supersample,const synfig::Color &under_color)const;
- float calc_supersample(const sinfg::Point &x, float pw,float ph)const;
+ float calc_supersample(const synfig::Point &x, float pw,float ph)const;
- //float halftone_func(sinfg::Point x)const;
+ //float halftone_func(synfig::Point x)const;
void sync();
public:
Halftone3();
- virtual bool set_param(const sinfg::String ¶m, const sinfg::ValueBase &value);
- virtual sinfg::ValueBase get_param(const sinfg::String ¶m)const;
- virtual sinfg::Color get_color(sinfg::Context context, const sinfg::Point &pos)const;
- virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;
- sinfg::Layer::Handle hit_check(sinfg::Context context, const sinfg::Point &point)const;
+ virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value);
+ virtual synfig::ValueBase get_param(const synfig::String ¶m)const;
+ virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const;
+ virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
+ synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
virtual Vocab get_param_vocab()const;
};