/* === S Y N F I G ========================================================= */
/*! \file halftone3.h
-** \brief Template Header
+** \brief Header file for implementation of the "Halftone 3" layer
**
-** $Id: halftone3.h,v 1.1.1.1 2005/01/04 01:23:10 darco Exp $
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
float calc_supersample(const synfig::Point &x, float pw,float ph)const;
//float halftone_func(synfig::Point x)const;
-
+
void sync();
public:
Halftone3();
-
+
virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value);
virtual synfig::ValueBase get_param(const synfig::String ¶m)const;
virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const;
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
- synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
-
+ synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
virtual Vocab get_param_vocab()const;
-};
+ virtual bool reads_context()const { return true; }
+}; // END of class Halftone3
/* === E N D =============================================================== */