virtual synfig::Rect get_bounding_rect(synfig::Context context)const;
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
-};
+ virtual bool reads_context()const { return true; }
+}; // END of class LumaKey
/* === E N D =============================================================== */