/* === S Y N F I G ========================================================= */
/*! \file radialblur.cpp
-** \brief Template Header
+** \brief Implementation of the "Radial Blur" layer
**
** $Id$
**
bool
RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
+ // don't do anything at quality 10
+ if (quality == 10)
+ return context.accelerated_render(surface,quality,renddesc,cb);
+
if(cb && !cb->amount_complete(0,10000))
return false;