virtual Color get_color(Context context, const Point &pos)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
virtual Vocab get_param_vocab()const;
-};
+ virtual bool reads_context()const { return true; }
+}; // END of class RadialBlur
/* === E N D =============================================================== */