/*! ========================================================================
-** Sinfg
+** Synfig
** Checkerboard Layer
** $Id: checkerboard.h,v 1.1.1.1 2005/01/04 01:23:10 darco Exp $
**
/* === S T A R T =========================================================== */
-#ifndef __SINFG_CHECKERBOARD_H
-#define __SINFG_CHECKERBOARD_H
+#ifndef __SYNFIG_CHECKERBOARD_H
+#define __SYNFIG_CHECKERBOARD_H
/* === H E A D E R S ======================================================= */
-#include <sinfg/layer_composite.h>
-#include <sinfg/color.h>
-#include <sinfg/vector.h>
+#include <synfig/layer_composite.h>
+#include <synfig/color.h>
+#include <synfig/vector.h>
/* === M A C R O S ========================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-class CheckerBoard : public sinfg::Layer_Composite, public sinfg::Layer_NoDeform
+class CheckerBoard : public synfig::Layer_Composite, public synfig::Layer_NoDeform
{
- SINFG_LAYER_MODULE_EXT
+ SYNFIG_LAYER_MODULE_EXT
private:
- sinfg::Color color;
- sinfg::Point pos;
- sinfg::Point size;
+ synfig::Color color;
+ synfig::Point pos;
+ synfig::Point size;
- bool point_test(const sinfg::Point& x)const;
+ bool point_test(const synfig::Point& x)const;
public:
CheckerBoard();
- virtual bool set_param(const sinfg::String & param, const sinfg::ValueBase &value);
+ virtual bool set_param(const synfig::String & param, const synfig::ValueBase &value);
- virtual sinfg::ValueBase get_param(const sinfg::String & param)const;
+ virtual synfig::ValueBase get_param(const synfig::String & param)const;
- virtual sinfg::Color get_color(sinfg::Context context, const sinfg::Point &pos)const;
+ virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const;
virtual Vocab get_param_vocab()const;
- sinfg::Layer::Handle hit_check(sinfg::Context context, const sinfg::Point &point)const;
+ synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
- virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;
+ virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
};
/* === E N D =============================================================== */