/* === S Y N F I G ========================================================= */
/*! \file rectangle.cpp
-** \brief Template Header
+** \brief Implementation of the "Rectangle" layer
**
** $Id$
**
SYNFIG_LAYER_INIT(Rectangle);
SYNFIG_LAYER_SET_NAME(Rectangle,"rectangle");
-SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,_("Rectangle"));
-SYNFIG_LAYER_SET_CATEGORY(Rectangle,_("Geometry"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,N_("Rectangle"));
+SYNFIG_LAYER_SET_CATEGORY(Rectangle,N_("Geometry"));
SYNFIG_LAYER_SET_VERSION(Rectangle,"0.2");
SYNFIG_LAYER_SET_CVS_ID(Rectangle,"$Id$");
bool
Rectangle::set_param(const String & param, const ValueBase &value)
{
- IMPORT(color);
+ IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) {
+ set_blend_method(Color::BLEND_ALPHA_OVER);
+ color.set_a(1); } else transparent_color_ = true; } });
IMPORT(point1);
IMPORT(point2);
IMPORT(expand);
right = std::min(w,right);
*/
- // optimisation - if the whole tile is covered by this rectangle,
+ // optimization - if the whole tile is covered by this rectangle,
// and the rectangle is a solid color, we don't need to render
// what's behind us
if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)