SYNFIG_LAYER_INIT(Rectangle);
SYNFIG_LAYER_SET_NAME(Rectangle,"rectangle");
-SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,_("Rectangle"));
-SYNFIG_LAYER_SET_CATEGORY(Rectangle,_("Geometry"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,N_("Rectangle"));
+SYNFIG_LAYER_SET_CATEGORY(Rectangle,N_("Geometry"));
SYNFIG_LAYER_SET_VERSION(Rectangle,"0.2");
SYNFIG_LAYER_SET_CVS_ID(Rectangle,"$Id$");
right = std::min(w,right);
*/
- // optimisation - if the whole tile is covered by this rectangle,
+ // optimization - if the whole tile is covered by this rectangle,
// and the rectangle is a solid color, we don't need to render
// what's behind us
if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)