return context.hit_check(pos);
}
+bool
+Rectangle::is_solid_color()const
+{
+ return Layer_Composite::is_solid_color() ||
+ (get_blend_method() == Color::BLEND_COMPOSITE &&
+ get_amount() == 1.0f &&
+ color.get_a() == 1.0f);
+}
+
Color
Rectangle::get_color(Context context, const Point &pos)const
{
return true;
}
- // Render what is behind us
- if(!context.accelerated_render(surface,quality,renddesc,cb))
- {
- if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
- return false;
- }
+ // not inverted
int left(ceil_to_int((min[0]-tl[0])/pw));
int right(floor_to_int((max[0]-tl[0])/pw));
Surface::alpha_pen pen;
// In the case where there is nothing to render...
- if(right-left<0||bottom-top<0)
+ if (right < left || bottom < top)
return true;
+ // optimisation - if the whole tile is covered by this rectangle,
+ // and the rectangle is a solid colour, we don't need to render
+ // what's behind us
+ if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)
+ {
+ surface->set_wh(w,h);
+ surface->fill(color);
+ return true;
+ }
+
+ // Render what is behind us
+ if(!context.accelerated_render(surface,quality,renddesc,cb))
+ {
+ if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
+ return false;
+ }
+
if(right-left>0&&bottom-top>0)
{
if(is_solid_color())