-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file noise.cpp
** \brief blehh
**
#include "distort.h"
-#include <sinfg/string.h>
-#include <sinfg/time.h>
-#include <sinfg/context.h>
-#include <sinfg/paramdesc.h>
-#include <sinfg/renddesc.h>
-#include <sinfg/surface.h>
-#include <sinfg/value.h>
-#include <sinfg/valuenode.h>
+#include <synfig/string.h>
+#include <synfig/time.h>
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/renddesc.h>
+#include <synfig/surface.h>
+#include <synfig/value.h>
+#include <synfig/valuenode.h>
#endif
/* === M A C R O S ========================================================= */
-using namespace sinfg;
+using namespace synfig;
using namespace std;
using namespace etl;
/* === G L O B A L S ======================================================= */
-SINFG_LAYER_INIT(NoiseDistort);
-SINFG_LAYER_SET_NAME(NoiseDistort,"noise_distort");
-SINFG_LAYER_SET_LOCAL_NAME(NoiseDistort,_("Noise Distort"));
-SINFG_LAYER_SET_CATEGORY(NoiseDistort,_("Distortions"));
-SINFG_LAYER_SET_VERSION(NoiseDistort,"0.0");
-SINFG_LAYER_SET_CVS_ID(NoiseDistort,"$Id: distort.cpp,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $");
+SYNFIG_LAYER_INIT(NoiseDistort);
+SYNFIG_LAYER_SET_NAME(NoiseDistort,"noise_distort");
+SYNFIG_LAYER_SET_LOCAL_NAME(NoiseDistort,_("Noise Distort"));
+SYNFIG_LAYER_SET_CATEGORY(NoiseDistort,_("Distortions"));
+SYNFIG_LAYER_SET_VERSION(NoiseDistort,"0.0");
+SYNFIG_LAYER_SET_CVS_ID(NoiseDistort,"$Id: distort.cpp,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $");
/* === P R O C E D U R E S ================================================= */
}
inline float
-NoiseDistort::calc_supersample(const sinfg::Point &x, float pw,float ph)const
+NoiseDistort::calc_supersample(const synfig::Point &x, float pw,float ph)const
{
return 0.0f;
}
void
-NoiseDistort::set_time(sinfg::Context context, sinfg::Time t)const
+NoiseDistort::set_time(synfig::Context context, synfig::Time t)const
{
curr_time=t;
context.set_time(t);
}
void
-NoiseDistort::set_time(sinfg::Context context, sinfg::Time t, const sinfg::Point &point)const
+NoiseDistort::set_time(synfig::Context context, synfig::Time t, const synfig::Point &point)const
{
curr_time=t;
context.set_time(t,point);
}
-sinfg::Layer::Handle
-NoiseDistort::hit_check(sinfg::Context context, const sinfg::Point &point)const
+synfig::Layer::Handle
+NoiseDistort::hit_check(synfig::Context context, const synfig::Point &point)const
{
if(get_blend_method()==Color::BLEND_STRAIGHT && get_amount()>=0.5)
return const_cast<NoiseDistort*>(this);