}
inline Color
-NoiseDistort::color_func(const Point &point, float supersample,Context context)const
+NoiseDistort::color_func(const Point &point, float /*supersample*/,Context context)const
{
Color ret(0,0,0,0);
int i;
Time time;
time=speed*curr_time;
- int smooth((!speed && smooth==3)?5:smooth);
+ int temp_smooth(smooth);
+ int smooth((!speed && temp_smooth==3)?5:temp_smooth);
{
Vector vect(0,0);
}
inline float
-NoiseDistort::calc_supersample(const synfig::Point &x, float pw,float ph)const
+NoiseDistort::calc_supersample(const synfig::Point &/*x*/, float /*pw*/,float /*ph*/)const
{
return 0.0f;
}