-/* === S I N F G =========================================================== */
-/*! \file noise.h
-** \brief Template Header
+/* === S Y N F I G ========================================================= */
+/*! \file distort.h
+** \brief Header file for implementation of the "Noise Distort" layer
**
-** $Id: distort.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_NOISE_DISTORT_H
-#define __SINFG_NOISE_DISTORT_H
+#ifndef __SYNFIG_NOISE_DISTORT_H
+#define __SYNFIG_NOISE_DISTORT_H
/* === H E A D E R S ======================================================= */
-#include <sinfg/vector.h>
-#include <sinfg/valuenode.h>
-#include <sinfg/layer_composite.h>
-#include <sinfg/gradient.h>
-#include <sinfg/time.h>
+#include <synfig/vector.h>
+#include <synfig/valuenode.h>
+#include <synfig/layer_composite.h>
+#include <synfig/gradient.h>
+#include <synfig/time.h>
#include "random.h"
/* === M A C R O S ========================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-class NoiseDistort : public sinfg::Layer_Composite
+class NoiseDistort : public synfig::Layer_Composite
{
- SINFG_LAYER_MODULE_EXT
+ SYNFIG_LAYER_MODULE_EXT
private:
- sinfg::Vector size;
+ synfig::Vector size;
Random random;
- int smooth;
+ Random::SmoothType smooth;
int detail;
- sinfg::Real speed;
+ synfig::Real speed;
bool turbulent;
- sinfg::Vector displacement;
+ synfig::Vector displacement;
//void sync();
- mutable sinfg::Time curr_time;
+ mutable synfig::Time curr_time;
- sinfg::Color color_func(const sinfg::Point &x, float supersample,sinfg::Context context)const;
+ synfig::Color color_func(const synfig::Point &x, float supersample,synfig::Context context)const;
- float calc_supersample(const sinfg::Point &x, float pw,float ph)const;
+ float calc_supersample(const synfig::Point &x, float pw,float ph)const;
public:
NoiseDistort();
-
- virtual bool set_param(const sinfg::String ¶m, const sinfg::ValueBase &value);
- virtual sinfg::ValueBase get_param(const sinfg::String ¶m)const;
- virtual sinfg::Color get_color(sinfg::Context context, const sinfg::Point &pos)const;
- //virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;
- sinfg::Layer::Handle hit_check(sinfg::Context context, const sinfg::Point &point)const;
- virtual void set_time(sinfg::Context context, sinfg::Time time)const;
- virtual void set_time(sinfg::Context context, sinfg::Time time, const sinfg::Point &point)const;
- virtual sinfg::Rect get_bounding_rect(sinfg::Context context)const;
+ virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value);
+ virtual synfig::ValueBase get_param(const synfig::String ¶m)const;
+ virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const;
+ //virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
+ synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
+ virtual void set_time(synfig::Context context, synfig::Time time)const;
+ virtual void set_time(synfig::Context context, synfig::Time time, const synfig::Point &point)const;
+ virtual synfig::Rect get_bounding_rect(synfig::Context context)const;
virtual Vocab get_param_vocab()const;
-};
+ virtual bool reads_context()const { return true; }
+}; // EOF of class NoiseDistort
/* === E N D =============================================================== */