/* === S Y N F I G ========================================================= */
/*! \file distort.h
-** \brief Template Header
+** \brief Header file for implementation of the "Noise Distort" layer
**
** $Id$
**
synfig::Vector size;
Random random;
- int smooth;
+ Random::SmoothType smooth;
int detail;
synfig::Real speed;
bool turbulent;