/* === S Y N F I G ========================================================= */
-/*! \file noise.h
-** \brief Template Header
+/*! \file distort.h
+** \brief Header file for implementation of the "Noise Distort" layer
**
-** $Id: distort.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007, 2008 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
#include <synfig/layer_composite.h>
#include <synfig/gradient.h>
#include <synfig/time.h>
-#include "random.h"
+#include "random_noise.h"
/* === M A C R O S ========================================================= */
synfig::Vector size;
- Random random;
- int smooth;
+ RandomNoise random;
+ RandomNoise::SmoothType smooth;
int detail;
synfig::Real speed;
bool turbulent;
public:
NoiseDistort();
-
+
virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value);
virtual synfig::ValueBase get_param(const synfig::String ¶m)const;
virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const;
//virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
- synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
+ synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
virtual void set_time(synfig::Context context, synfig::Time time)const;
virtual void set_time(synfig::Context context, synfig::Time time, const synfig::Point &point)const;
virtual synfig::Rect get_bounding_rect(synfig::Context context)const;
-
virtual Vocab get_param_vocab()const;
-};
+ virtual bool reads_context()const { return true; }
+}; // EOF of class NoiseDistort
/* === E N D =============================================================== */