Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-core / trunk / src / modules / mod_noise / noise.cpp
index c2643de..4257a6c 100644 (file)
@@ -1,20 +1,22 @@
-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
 /*!    \file noise.cpp
-**     \brief blehh
+**     \brief Implementation of the "Noise Gradient" layer
 **
-**     $Id: noise.cpp,v 1.2 2005/01/13 06:48:39 darco Exp $
+**     $Id$
 **
 **     \legal
-**     Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2007 Chris Moore
 **
-**     This software and associated documentation
-**     are CONFIDENTIAL and PROPRIETARY property of
-**     the above-mentioned copyright holder.
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
 **
-**     You may not copy, print, publish, or in any
-**     other way distribute this software without
-**     a prior written agreement with
-**     the copyright holder.
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
 **     \endlegal
 */
 /* ========================================================================= */
 
 #include "noise.h"
 
-#include <sinfg/string.h>
-#include <sinfg/time.h>
-#include <sinfg/context.h>
-#include <sinfg/paramdesc.h>
-#include <sinfg/renddesc.h>
-#include <sinfg/surface.h>
-#include <sinfg/value.h>
-#include <sinfg/valuenode.h>
+#include <synfig/string.h>
+#include <synfig/time.h>
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/renddesc.h>
+#include <synfig/surface.h>
+#include <synfig/value.h>
+#include <synfig/valuenode.h>
 
 #endif
 
 /* === M A C R O S ========================================================= */
 
-using namespace sinfg;
+using namespace synfig;
 using namespace std;
 using namespace etl;
 
 /* === G L O B A L S ======================================================= */
 
-SINFG_LAYER_INIT(Noise);
-SINFG_LAYER_SET_NAME(Noise,"noise");
-SINFG_LAYER_SET_LOCAL_NAME(Noise,_("Noise Gradient"));
-SINFG_LAYER_SET_CATEGORY(Noise,_("Gradients"));
-SINFG_LAYER_SET_VERSION(Noise,"0.0");
-SINFG_LAYER_SET_CVS_ID(Noise,"$Id: noise.cpp,v 1.2 2005/01/13 06:48:39 darco Exp $");
+SYNFIG_LAYER_INIT(Noise);
+SYNFIG_LAYER_SET_NAME(Noise,"noise");
+SYNFIG_LAYER_SET_LOCAL_NAME(Noise,N_("Noise Gradient"));
+SYNFIG_LAYER_SET_CATEGORY(Noise,N_("Gradients"));
+SYNFIG_LAYER_SET_VERSION(Noise,"0.0");
+SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id$");
 
 /* === P R O C E D U R E S ================================================= */
 
@@ -64,7 +66,7 @@ Noise::Noise():
        size(1,1),
        gradient(Color::black(), Color::white())
 {
-       smooth=2;
+       smooth=RandomNoise::SMOOTH_COSINE;
        detail=4;
        speed=0;
        do_alpha=false;
@@ -78,26 +80,26 @@ Noise::Noise():
 
 
 inline Color
-Noise::color_func(const Point &point, float pixel_size,Context context)const
+Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
 {
        Color ret(0,0,0,0);
-       
+
        float x(point[0]/size[0]*(1<<detail));
        float y(point[1]/size[1]*(1<<detail));
        float x2(0),y2(0);
-       
+
        if(super_sample&&pixel_size)
        {
                x2=(point[0]+pixel_size)/size[0]*(1<<detail);
                y2=(point[1]+pixel_size)/size[1]*(1<<detail);
        }
-       
+
        int i;
        Time time;
        time=speed*curr_time;
-       int smooth((!speed && Noise::smooth==3)?5:Noise::smooth);
-       
-       float t(time);
+       RandomNoise::SmoothType smooth((!speed && Noise::smooth == RandomNoise::SMOOTH_SPLINE) ? RandomNoise::SMOOTH_FAST_SPLINE : Noise::smooth);
+
+       float ftime(time);
 
        {
                float amount=0.0f;
@@ -106,15 +108,15 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
                float alpha=0.0f;
                for(i=0;i<detail;i++)
                {
-                       amount=random(smooth,0+(detail-i)*5,x,y,t)+amount*0.5;
+                       amount=random(smooth,0+(detail-i)*5,x,y,ftime)+amount*0.5;
                        if(amount<-1)amount=-1;if(amount>1)amount=1;
-                       
+
                        if(super_sample&&pixel_size)
                        {
-                               amount2=random(smooth,0+(detail-i)*5,x2,y,t)+amount2*0.5;
+                               amount2=random(smooth,0+(detail-i)*5,x2,y,ftime)+amount2*0.5;
                                if(amount2<-1)amount2=-1;if(amount2>1)amount2=1;
 
-                               amount3=random(smooth,0+(detail-i)*5,x,y2,t)+amount3*0.5;
+                               amount3=random(smooth,0+(detail-i)*5,x,y2,ftime)+amount3*0.5;
                                if(amount3<-1)amount3=-1;if(amount3>1)amount3=1;
 
                                if(turbulent)
@@ -126,22 +128,22 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
                                x2*=0.5f;
                                y2*=0.5f;
                        }
-                       
+
                        if(do_alpha)
                        {
-                               alpha=random(smooth,3+(detail-i)*5,x,y,t)+alpha*0.5;
+                               alpha=random(smooth,3+(detail-i)*5,x,y,ftime)+alpha*0.5;
                                if(alpha<-1)alpha=-1;if(alpha>1)alpha=1;
                        }
-                       
+
                        if(turbulent)
                        {
                                amount=abs(amount);
                                alpha=abs(alpha);
                        }
-                               
+
                        x*=0.5f;
                        y*=0.5f;
-                       //t*=0.5f;
+                       //ftime*=0.5f;
                }
 
                if(!turbulent)
@@ -155,7 +157,7 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
                                amount3=amount3/2.0f+0.5f;
                        }
                }
-               
+
                if(super_sample && pixel_size)
                        ret=gradient(amount,max(amount3,max(amount,amount2))-min(amount3,min(amount,amount2)));
                else
@@ -168,27 +170,27 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
 }
 
 inline float
-Noise::calc_supersample(const sinfg::Point &x, float pw,float ph)const
+Noise::calc_supersample(const synfig::Point &/*x*/, float /*pw*/,float /*ph*/)const
 {
        return 0.0f;
 }
 
 void
-Noise::set_time(sinfg::Context context, sinfg::Time t)const
+Noise::set_time(synfig::Context context, synfig::Time t)const
 {
        curr_time=t;
        context.set_time(t);
 }
 
 void
-Noise::set_time(sinfg::Context context, sinfg::Time t, const sinfg::Point &point)const
+Noise::set_time(synfig::Context context, synfig::Time t, const synfig::Point &point)const
 {
        curr_time=t;
        context.set_time(t,point);
 }
 
-sinfg::Layer::Handle
-Noise::hit_check(sinfg::Context context, const sinfg::Point &point)const
+synfig::Layer::Handle
+Noise::hit_check(synfig::Context context, const synfig::Point &point)const
 {
        if(get_blend_method()==Color::BLEND_STRAIGHT && get_amount()>=0.5)
                return const_cast<Noise*>(this);
@@ -202,7 +204,7 @@ Noise::hit_check(sinfg::Context context, const sinfg::Point &point)const
 bool
 Noise::set_param(const String & param, const ValueBase &value)
 {
-       if(param=="seed" && value.same_as(int()))
+       if(param=="seed" && value.same_type_as(int()))
        {
                random.set_seed(value.get(int()));
                return true;
@@ -215,8 +217,8 @@ Noise::set_param(const String & param, const ValueBase &value)
        IMPORT(gradient);
        IMPORT(turbulent);
        IMPORT(super_sample);
-       
-       return Layer_Composite::set_param(param,value); 
+
+       return Layer_Composite::set_param(param,value);
 }
 
 ValueBase
@@ -230,25 +232,25 @@ Noise::get_param(const String & param)const
        EXPORT(detail);
        EXPORT(do_alpha);
        EXPORT(gradient);
-       EXPORT(turbulent)       
+       EXPORT(turbulent)
        EXPORT(super_sample);
-       
+
        EXPORT_NAME();
        EXPORT_VERSION();
-               
-       return Layer_Composite::get_param(param);       
+
+       return Layer_Composite::get_param(param);
 }
 
 Layer::Vocab
 Noise::get_param_vocab()const
 {
        Layer::Vocab ret(Layer_Composite::get_param_vocab());
-       
+
        ret.push_back(ParamDesc("gradient")
                .set_local_name(_("Gradient"))
        );
        ret.push_back(ParamDesc("seed")
-               .set_local_name(_("Random Seed"))
+               .set_local_name(_("RandomNoise Seed"))
        );
        ret.push_back(ParamDesc("size")
                .set_local_name(_("Size"))
@@ -257,11 +259,11 @@ Noise::get_param_vocab()const
                .set_local_name(_("Interpolation"))
                .set_description(_("What type of interpolation to use"))
                .set_hint("enum")
-               .add_enum_value(0,"nearest",_("Nearest Neighbor"))
-               .add_enum_value(1,"linear",_("Linear"))
-               .add_enum_value(2,"cosine",_("Cosine"))
-               .add_enum_value(3,"spline",_("Spline"))
-               .add_enum_value(4,"cubic",_("Cubic"))
+               .add_enum_value(RandomNoise::SMOOTH_DEFAULT,    "nearest",      _("Nearest Neighbor"))
+               .add_enum_value(RandomNoise::SMOOTH_LINEAR,     "linear",       _("Linear"))
+               .add_enum_value(RandomNoise::SMOOTH_COSINE,     "cosine",       _("Cosine"))
+               .add_enum_value(RandomNoise::SMOOTH_SPLINE,     "spline",       _("Spline"))
+               .add_enum_value(RandomNoise::SMOOTH_CUBIC,      "cubic",        _("Cubic"))
        );
        ret.push_back(ParamDesc("detail")
                .set_local_name(_("Detail"))
@@ -278,7 +280,7 @@ Noise::get_param_vocab()const
        ret.push_back(ParamDesc("super_sample")
                .set_local_name(_("Super Sampling"))
        );
-       
+
        return ret;
 }
 
@@ -310,7 +312,7 @@ Noise::accelerated_render(Context context,Surface *surface,int quality, const Re
                        return true;
        }
 
-               
+
        int x,y;
 
        Surface::pen pen(surface->begin());
@@ -322,7 +324,7 @@ Noise::accelerated_render(Context context,Surface *surface,int quality, const Re
        float supersampleradius((abs(pw)+abs(ph))*0.5f);
        if(quality>=8)
                supersampleradius=0;
-       
+
        if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT)
        {
                for(y=0,pos[1]=tl[1];y<h;y++,pen.inc_y(),pen.dec_x(x),pos[1]+=ph)