Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-core / trunk / src / modules / mod_noise / noise.cpp
index ece2728..4257a6c 100644 (file)
@@ -1,11 +1,12 @@
 /* === S Y N F I G ========================================================= */
 /*!    \file noise.cpp
-**     \brief blehh
+**     \brief Implementation of the "Noise Gradient" layer
 **
-**     $Id: noise.cpp,v 1.2 2005/01/13 06:48:39 darco Exp $
+**     $Id$
 **
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2007 Chris Moore
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -52,10 +53,10 @@ using namespace etl;
 
 SYNFIG_LAYER_INIT(Noise);
 SYNFIG_LAYER_SET_NAME(Noise,"noise");
-SYNFIG_LAYER_SET_LOCAL_NAME(Noise,_("Noise Gradient"));
-SYNFIG_LAYER_SET_CATEGORY(Noise,_("Gradients"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Noise,N_("Noise Gradient"));
+SYNFIG_LAYER_SET_CATEGORY(Noise,N_("Gradients"));
 SYNFIG_LAYER_SET_VERSION(Noise,"0.0");
-SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id: noise.cpp,v 1.2 2005/01/13 06:48:39 darco Exp $");
+SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id$");
 
 /* === P R O C E D U R E S ================================================= */
 
@@ -65,7 +66,7 @@ Noise::Noise():
        size(1,1),
        gradient(Color::black(), Color::white())
 {
-       smooth=2;
+       smooth=RandomNoise::SMOOTH_COSINE;
        detail=4;
        speed=0;
        do_alpha=false;
@@ -79,7 +80,7 @@ Noise::Noise():
 
 
 inline Color
-Noise::color_func(const Point &point, float pixel_size,Context context)const
+Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
 {
        Color ret(0,0,0,0);
 
@@ -96,9 +97,9 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
        int i;
        Time time;
        time=speed*curr_time;
-       int smooth((!speed && Noise::smooth==3)?5:Noise::smooth);
+       RandomNoise::SmoothType smooth((!speed && Noise::smooth == RandomNoise::SMOOTH_SPLINE) ? RandomNoise::SMOOTH_FAST_SPLINE : Noise::smooth);
 
-       float t(time);
+       float ftime(time);
 
        {
                float amount=0.0f;
@@ -107,15 +108,15 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
                float alpha=0.0f;
                for(i=0;i<detail;i++)
                {
-                       amount=random(smooth,0+(detail-i)*5,x,y,t)+amount*0.5;
+                       amount=random(smooth,0+(detail-i)*5,x,y,ftime)+amount*0.5;
                        if(amount<-1)amount=-1;if(amount>1)amount=1;
 
                        if(super_sample&&pixel_size)
                        {
-                               amount2=random(smooth,0+(detail-i)*5,x2,y,t)+amount2*0.5;
+                               amount2=random(smooth,0+(detail-i)*5,x2,y,ftime)+amount2*0.5;
                                if(amount2<-1)amount2=-1;if(amount2>1)amount2=1;
 
-                               amount3=random(smooth,0+(detail-i)*5,x,y2,t)+amount3*0.5;
+                               amount3=random(smooth,0+(detail-i)*5,x,y2,ftime)+amount3*0.5;
                                if(amount3<-1)amount3=-1;if(amount3>1)amount3=1;
 
                                if(turbulent)
@@ -130,7 +131,7 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
 
                        if(do_alpha)
                        {
-                               alpha=random(smooth,3+(detail-i)*5,x,y,t)+alpha*0.5;
+                               alpha=random(smooth,3+(detail-i)*5,x,y,ftime)+alpha*0.5;
                                if(alpha<-1)alpha=-1;if(alpha>1)alpha=1;
                        }
 
@@ -142,7 +143,7 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
 
                        x*=0.5f;
                        y*=0.5f;
-                       //t*=0.5f;
+                       //ftime*=0.5f;
                }
 
                if(!turbulent)
@@ -169,7 +170,7 @@ Noise::color_func(const Point &point, float pixel_size,Context context)const
 }
 
 inline float
-Noise::calc_supersample(const synfig::Point &x, float pw,float ph)const
+Noise::calc_supersample(const synfig::Point &/*x*/, float /*pw*/,float /*ph*/)const
 {
        return 0.0f;
 }
@@ -203,7 +204,7 @@ Noise::hit_check(synfig::Context context, const synfig::Point &point)const
 bool
 Noise::set_param(const String & param, const ValueBase &value)
 {
-       if(param=="seed" && value.same_as(int()))
+       if(param=="seed" && value.same_type_as(int()))
        {
                random.set_seed(value.get(int()));
                return true;
@@ -249,7 +250,7 @@ Noise::get_param_vocab()const
                .set_local_name(_("Gradient"))
        );
        ret.push_back(ParamDesc("seed")
-               .set_local_name(_("Random Seed"))
+               .set_local_name(_("RandomNoise Seed"))
        );
        ret.push_back(ParamDesc("size")
                .set_local_name(_("Size"))
@@ -258,11 +259,11 @@ Noise::get_param_vocab()const
                .set_local_name(_("Interpolation"))
                .set_description(_("What type of interpolation to use"))
                .set_hint("enum")
-               .add_enum_value(0,"nearest",_("Nearest Neighbor"))
-               .add_enum_value(1,"linear",_("Linear"))
-               .add_enum_value(2,"cosine",_("Cosine"))
-               .add_enum_value(3,"spline",_("Spline"))
-               .add_enum_value(4,"cubic",_("Cubic"))
+               .add_enum_value(RandomNoise::SMOOTH_DEFAULT,    "nearest",      _("Nearest Neighbor"))
+               .add_enum_value(RandomNoise::SMOOTH_LINEAR,     "linear",       _("Linear"))
+               .add_enum_value(RandomNoise::SMOOTH_COSINE,     "cosine",       _("Cosine"))
+               .add_enum_value(RandomNoise::SMOOTH_SPLINE,     "spline",       _("Spline"))
+               .add_enum_value(RandomNoise::SMOOTH_CUBIC,      "cubic",        _("Cubic"))
        );
        ret.push_back(ParamDesc("detail")
                .set_local_name(_("Detail"))