/* === S Y N F I G ========================================================= */
/*! \file noise.cpp
-** \brief blehh
+** \brief Implementation of the "Noise Gradient" layer
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
SYNFIG_LAYER_INIT(Noise);
SYNFIG_LAYER_SET_NAME(Noise,"noise");
-SYNFIG_LAYER_SET_LOCAL_NAME(Noise,_("Noise Gradient"));
-SYNFIG_LAYER_SET_CATEGORY(Noise,_("Gradients"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Noise,N_("Noise Gradient"));
+SYNFIG_LAYER_SET_CATEGORY(Noise,N_("Gradients"));
SYNFIG_LAYER_SET_VERSION(Noise,"0.0");
SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id$");
size(1,1),
gradient(Color::black(), Color::white())
{
- smooth=Random::SMOOTH_COSINE;
+ smooth=RandomNoise::SMOOTH_COSINE;
detail=4;
speed=0;
do_alpha=false;
int i;
Time time;
time=speed*curr_time;
- Random::SmoothType smooth((!speed && Noise::smooth == Random::SMOOTH_SPLINE) ? Random::SMOOTH_FAST_SPLINE : Noise::smooth);
+ RandomNoise::SmoothType smooth((!speed && Noise::smooth == RandomNoise::SMOOTH_SPLINE) ? RandomNoise::SMOOTH_FAST_SPLINE : Noise::smooth);
float ftime(time);
.set_local_name(_("Gradient"))
);
ret.push_back(ParamDesc("seed")
- .set_local_name(_("Random Seed"))
+ .set_local_name(_("RandomNoise Seed"))
);
ret.push_back(ParamDesc("size")
.set_local_name(_("Size"))
.set_local_name(_("Interpolation"))
.set_description(_("What type of interpolation to use"))
.set_hint("enum")
- .add_enum_value(Random::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
- .add_enum_value(Random::SMOOTH_LINEAR, "linear", _("Linear"))
- .add_enum_value(Random::SMOOTH_COSINE, "cosine", _("Cosine"))
- .add_enum_value(Random::SMOOTH_SPLINE, "spline", _("Spline"))
- .add_enum_value(Random::SMOOTH_CUBIC, "cubic", _("Cubic"))
+ .add_enum_value(RandomNoise::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
+ .add_enum_value(RandomNoise::SMOOTH_LINEAR, "linear", _("Linear"))
+ .add_enum_value(RandomNoise::SMOOTH_COSINE, "cosine", _("Cosine"))
+ .add_enum_value(RandomNoise::SMOOTH_SPLINE, "spline", _("Spline"))
+ .add_enum_value(RandomNoise::SMOOTH_CUBIC, "cubic", _("Cubic"))
);
ret.push_back(ParamDesc("detail")
.set_local_name(_("Detail"))