};
float operator()(int subseed,int x,int y=0, int t=0)const;
- float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const;
+ float operator()(SmoothType smooth,int subseed,float x,float y=0,float t=0,int loop=0)const;
};
/* === E N D =============================================================== */