bounding_rect.expand(point);
- Real stunt_growth(random_factor * random(Random::SMOOTH_COSINE,i,f+seg,0.0f,0.0f)/2.0+0.5);
+ Real stunt_growth(random_factor * (random(Random::SMOOTH_COSINE,i,f+seg,0.0f,0.0f)/2.0+0.5));
stunt_growth*=stunt_growth;
if((((i+1)*sprouts + steps/2) / steps) > branch_count) {