Use an enumeration type rather than unnamed integers to specify the different types...
[synfig.git] / synfig-core / trunk / src / modules / mod_particle / plant.cpp
index 2a93935..fe9a8b3 100644 (file)
@@ -131,10 +131,10 @@ Plant::branch(int n,int depth,float t, float stunt_growth, synfig::Point positio
        synfig::Real sin_v=synfig::Angle::cos(split_angle).get();
        synfig::Real cos_v=synfig::Angle::sin(split_angle).get();
 
-       synfig::Vector velocity1(vel[0]*sin_v - vel[1]*cos_v + random_factor*random(2, 30+n+depth, t*splits, 0.0f, 0.0f),
-                                                        vel[0]*cos_v + vel[1]*sin_v + random_factor*random(2, 32+n+depth, t*splits, 0.0f, 0.0f));
-       synfig::Vector velocity2(vel[0]*sin_v + vel[1]*cos_v + random_factor*random(2, 31+n+depth, t*splits, 0.0f, 0.0f),
-                                                       -vel[0]*cos_v + vel[1]*sin_v + random_factor*random(2, 33+n+depth, t*splits, 0.0f, 0.0f));
+       synfig::Vector velocity1(vel[0]*sin_v - vel[1]*cos_v + random_factor*random(Random::SMOOTH_COSINE, 30+n+depth, t*splits, 0.0f, 0.0f),
+                                                        vel[0]*cos_v + vel[1]*sin_v + random_factor*random(Random::SMOOTH_COSINE, 32+n+depth, t*splits, 0.0f, 0.0f));
+       synfig::Vector velocity2(vel[0]*sin_v + vel[1]*cos_v + random_factor*random(Random::SMOOTH_COSINE, 31+n+depth, t*splits, 0.0f, 0.0f),
+                                                       -vel[0]*cos_v + vel[1]*sin_v + random_factor*random(Random::SMOOTH_COSINE, 33+n+depth, t*splits, 0.0f, 0.0f));
 
        Plant::branch(n,depth+1,t,stunt_growth,position,velocity1);
        Plant::branch(n,depth+1,t,stunt_growth,position,velocity2);
@@ -223,13 +223,13 @@ Plant::sync()const
 
                        bounding_rect.expand(point);
 
-                       Real stunt_growth(random(2,i,f+seg,0.0f,0.0f)/2.0+0.5);
+                       Real stunt_growth(random(Random::SMOOTH_COSINE,i,f+seg,0.0f,0.0f)/2.0+0.5);
                        stunt_growth*=stunt_growth;
 
                        Vector branch_velocity(deriv(f).norm()*velocity);
 
-                       branch_velocity[0]+=random_factor*random(2,1,f*splits,0.0f,0.0f);
-                       branch_velocity[1]+=random_factor*random(2,2,f*splits,0.0f,0.0f);
+                       branch_velocity[0]+=random_factor*random(Random::SMOOTH_COSINE,1,f*splits,0.0f,0.0f);
+                       branch_velocity[1]+=random_factor*random(Random::SMOOTH_COSINE,2,f*splits,0.0f,0.0f);
 
                        if(i%b==0)
                                branch(