Add 'Switch' valuenode.
[synfig.git] / synfig-core / trunk / src / synfig / Makefile.am
index 433afd4..08166a4 100644 (file)
@@ -2,10 +2,10 @@
 
 # SUBDIRS=proto
 
-MAINTAINERCLEANFILES=Makefile.in
+MAINTAINERCLEANFILES=Makefile.in proto/nodebase.h
 INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/libltdl
 
-EXTRA_DIST=proto/Makefile proto/nodebase.h proto/nodebase.px proto/proto.m4 synfig.nsh
+EXTRA_DIST=surfacenew.cpp pch.h proto/Makefile proto/nodebase.h proto/nodebase.px proto/proto.m4 synfig.nsh
 
 LAYERHEADERS=layer_motionblur.h layer_pastecanvas.h layer_solidcolor.h layer_polygon.h layer_composite.h layer_bitmap.h layer_mime.h layer_shape.h
 LAYERSOURCES=layer_motionblur.cpp layer_pastecanvas.cpp layer_solidcolor.cpp layer_polygon.cpp layer_composite.cpp layer_bitmap.cpp layer_mime.cpp layer_shape.cpp
@@ -16,8 +16,8 @@ TARGETSOURCES=target_scanline.cpp target_tile.cpp target_multi.cpp target_null.c
 IMPORTERHEADERS=listimporter.h
 IMPORTERSOURCES=listimporter.cpp
 
-VALUENODEHEADERS=valuenode_sine.h valuenode_radialcomposite.h valuenode_bline.h valuenode_segcalcvertex.h valuenode_segcalctangent.h valuenode_twotone.h valuenode_stripes.h valuenode_subtract.h valuenode_const.h valuenode_reference.h valuenode_linear.h valuenode_composite.h valuenode_dynamiclist.h valuenode_animated.h valuenode_scale.h valuenode_timedswap.h valuenode_gradientrotate.h
-VALUENODESOURCES=valuenode_sine.cpp valuenode_radialcomposite.cpp valuenode_bline.cpp valuenode_segcalcvertex.cpp valuenode_segcalctangent.cpp valuenode_twotone.cpp valuenode_stripes.cpp valuenode_subtract.cpp valuenode_const.cpp valuenode_reference.cpp valuenode_linear.cpp valuenode_composite.cpp valuenode_dynamiclist.cpp valuenode_animated.cpp valuenode_scale.cpp valuenode_timedswap.cpp valuenode_gradientrotate.cpp
+VALUENODEHEADERS=valuenode_exp.h valuenode_sine.h valuenode_radialcomposite.h valuenode_bline.h valuenode_blinecalcvertex.h valuenode_blinecalctangent.h valuenode_segcalcvertex.h valuenode_segcalctangent.h valuenode_twotone.h valuenode_repeat_gradient.h valuenode_stripes.h valuenode_add.h valuenode_subtract.h valuenode_const.h valuenode_range.h valuenode_reference.h valuenode_linear.h valuenode_composite.h valuenode_dynamiclist.h valuenode_animated.h valuenode_scale.h valuenode_timedswap.h valuenode_gradientrotate.h valuenode_switch.h
+VALUENODESOURCES=valuenode_exp.cpp valuenode_sine.cpp valuenode_radialcomposite.cpp valuenode_bline.cpp valuenode_blinecalcvertex.cpp valuenode_blinecalctangent.cpp valuenode_segcalcvertex.cpp valuenode_segcalctangent.cpp valuenode_twotone.cpp valuenode_repeat_gradient.cpp valuenode_stripes.cpp valuenode_add.cpp valuenode_subtract.cpp valuenode_const.cpp valuenode_range.cpp valuenode_reference.cpp valuenode_linear.cpp valuenode_composite.cpp valuenode_dynamiclist.cpp valuenode_animated.cpp valuenode_scale.cpp valuenode_timedswap.cpp valuenode_gradientrotate.cpp valuenode_switch.cpp
 
 VALUEHEADERS=blinepoint.h gradient.h value.h
 VALUESOURCES=blinepoint.cpp gradient.cpp value.cpp