-/* === S I N F G =========================================================== */
+#include <stdio.h>
+/* === S Y N F I G ========================================================= */
/*! \file activepoint.h
** \brief Template Header
**
-** $Id: activepoint.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_ACTIVEPOINT_H
-#define __SINFG_ACTIVEPOINT_H
+#ifndef __SYNFIG_ACTIVEPOINT_H
+#define __SYNFIG_ACTIVEPOINT_H
/* === H E A D E R S ======================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-namespace sinfg {
+namespace synfig {
class GUID;
class ValueNode;
-
+
struct Activepoint : public UniqueID
{
private:
etl::loose_handle<ValueNode> parent_;
int index;
-
+
public:
//! Time of the activepoint
Time time;
-
+
//! Priority
int priority;
//! Does this activepoint turn the entry on, or off?
bool state;
-
+
bool operator<(const Activepoint& rhs) { return time<rhs.time; }
bool operator<(const Time& rhs) { return time<rhs; }
-
+
Activepoint(const Time &time, const bool &state, int p=0): time(time), priority(p),state(state) { }
- Activepoint() { }
-
+ //! \todo Should priority be initialized here, or elsewhere? This avoids a valgrind warning for now.
+ Activepoint(): priority(0) { }
+
const Time& get_time()const { return time; }
void set_time(const Time& x) { time=x; }
void set_priority(int x) { priority=x; }
const etl::loose_handle<ValueNode> &get_parent_value_node()const { return parent_; }
- void set_parent_value_node(const etl::loose_handle<ValueNode> &x) { parent_=x; }
-
+ void set_parent_value_node(const etl::loose_handle<ValueNode> &x) { parent_=x; }
+
int get_parent_index()const { return index; }
void set_parent_index(int x) { index=x; }
-
+
GUID get_guid()const;
}; // END of struct ValueNode_BLine::Activepoint
-}; // END of namespace sinfg
+}; // END of namespace synfig
/* === E N D =============================================================== */