width_(0.01),
origin_(0.0),
split_tangent_(false)
- { }
+ { tangent_[0] = Point(0,0); tangent_[1] = Point(0,0); }
const Point& get_vertex()const { return vertex_; }
void set_vertex(const Point& x) { vertex_=x; }
void set_split_tangent_flag(bool x=true) { split_tangent_=x; }
void reverse();
-
+
}; // END of class BLinePoint
-
+
}; // END of namespace synfig
/* === E N D =============================================================== */