/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
-Point Blur::operator ()(const Point &pos) const
+Point Blur::operator()(const Point &pos) const
{
Point blurpos(pos);
return blurpos;
}
-Point Blur::operator ()(synfig::Real x, synfig::Real y) const
+Point Blur::operator()(synfig::Real x, synfig::Real y) const
{
return (*this)(Point(x,y));
}
}
//THE GOOD ONE!!!!!!!!!
-bool Blur::operator ()(const Surface &surface,
- const Vector &resolution,
- Surface &out) const
+bool Blur::operator()(const Surface &surface,
+ const Vector &resolution,
+ Surface &out) const
{
int w = surface.get_w(),
h = surface.get_h();
return true;
}
-bool Blur::operator ()(const etl::surface<float> &surface,
- const synfig::Vector &resolution,
- etl::surface<float> &out) const
+bool Blur::operator()(const etl::surface<float> &surface,
+ const synfig::Vector &resolution,
+ etl::surface<float> &out) const
{
int w = surface.get_w(),
h = surface.get_h();