T *SC0=new T[w+1];
T *SC1=new T[w+1];
- // Setup the row bufers
+ // Setup the row buffers
for(x=0;x<w;x++)SC0[x]=surface[0][x]*4;
// memcpy(SC1,surface[0],w*sizeof(T));
w=surface.get_w();
h=surface.get_h();
- // Setup the row bufers
+ // Setup the row buffers
for(x=0;x<w;x++)SC0[x+2]=surface[0][x]*24;
// memset(SC0,0,(w+2)*sizeof(T));
memset(SC1,0,(w+2)*sizeof(T));
}*/
/* Squaring the pw and ph values
- is necessary to insure consistant
+ is necessary to insure consistent
results when rendered to different
resolutions.
- Unfortunately, this automaticly
+ Unfortunately, this automatically
squares our rendertime.
There has got to be a faster way...
*/
}*/
/* Squaring the pw and ph values
- is necessary to insure consistant
+ is necessary to insure consistent
results when rendered to different
resolutions.
- Unfortunately, this automaticly
+ Unfortunately, this automatically
squares our rendertime.
There has got to be a faster way...
*/