Edit in the svn revision number for the canvas 0.3 change.
[synfig.git] / synfig-core / trunk / src / synfig / canvas.cpp
index ede9501..270a71f 100644 (file)
@@ -1016,7 +1016,7 @@ Canvas::get_meta_data_keys()const
                  refer to "motion blur", they mean either of these two
                  layers. */
 void
-synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_motion_blur_in_parent)
+synfig::optimize_layers(Time time, Context context, Canvas::Handle op_canvas, bool seen_motion_blur_in_parent)
 {
        Context iter;
 
@@ -1082,12 +1082,12 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot
                if(value.get_type()==ValueBase::TYPE_REAL && value.get(Real())==0)
                        continue;
 
-               Layer_PasteCanvas* paste_canvas(static_cast<Layer_PasteCanvas*>(layer.get()));
-
                // note: this used to include "&& paste_canvas->get_time_offset()==0", but then
                //               time-shifted layers weren't being sorted by z-depth (bug #1806852)
                if(layer->get_name()=="PasteCanvas")
                {
+                       Layer_PasteCanvas* paste_canvas(static_cast<Layer_PasteCanvas*>(layer.get()));
+
                        // we need to blur the sub canvas if:
                        // our parent is blurred,
                        // or the child is lower than a local blur,
@@ -1112,41 +1112,49 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot
                        Canvas::Handle sub_canvas(Canvas::create_inline(op_canvas));
                        Canvas::Handle paste_sub_canvas = paste_canvas->get_sub_canvas();
                        if(paste_sub_canvas)
-                               optimize_layers(paste_sub_canvas->get_context(),sub_canvas,motion_blurred);
-//#define SYNFIG_OPTIMIZE_PASTE_CANVAS 1
+                               optimize_layers(time, paste_sub_canvas->get_context(),sub_canvas,motion_blurred);
 
+// \todo: uncommenting the following breaks the rendering of at least examples/backdrop.sifz quite severely
+// #define SYNFIG_OPTIMIZE_PASTE_CANVAS
 #ifdef SYNFIG_OPTIMIZE_PASTE_CANVAS
                        Canvas::iterator sub_iter;
-                       // Determine if we can just remove the paste canvas
-                       // altogether
-                       if(paste_canvas->get_blend_method()==Color::BLEND_COMPOSITE && paste_canvas->get_amount()==1.0f && paste_canvas->get_zoom()==0 && paste_canvas->get_time_offset()==0 && paste_canvas->get_origin()==Point(0,0))
-                       try{
-                               for(sub_iter=sub_canvas->begin();sub_iter!=sub_canvas->end();++sub_iter)
-                               {
-                                       Layer* layer=sub_iter->get();
 
-                                       // any layers that deform end up breaking things
-                                       // so do things the old way if we run into anything like this
-                                       if(!dynamic_cast<Layer_NoDeform*>(layer))
-                                               throw int();
+                       // Determine if we can just remove the paste canvas altogether
+                       if (paste_canvas->get_blend_method()    == Color::BLEND_COMPOSITE       &&
+                               paste_canvas->get_amount()                      == 1.0f                                         &&
+                               paste_canvas->get_zoom()                        == 0                                            &&
+                               paste_canvas->get_time_offset()         == 0                                            &&
+                               paste_canvas->get_origin()                      == Point(0,0)                           )
+                               try {
+                                       for(sub_iter=sub_canvas->begin();sub_iter!=sub_canvas->end();++sub_iter)
+                                       {
+                                               Layer* layer=sub_iter->get();
 
-                                       ValueBase value(layer->get_param("blend_method"));
-                                       if(value.get_type()!=ValueBase::TYPE_INTEGER || value.get(int())!=(int)Color::BLEND_COMPOSITE)
-                                               throw int();
-                               }
+                                               // any layers that deform end up breaking things
+                                               // so do things the old way if we run into anything like this
+                                               if(!dynamic_cast<Layer_NoDeform*>(layer))
+                                                       throw int();
 
-                               // It has turned out that we don't need a paste canvas
-                               // layer, so just go ahead and add all the layers onto
-                               // the current stack and be done with it
-                               while(sub_canvas->size())
-                               {
-                                       sort_list.push_back(std::pair<float,Layer::Handle>(z_depth,sub_canvas->front()));
-                                       //op_canvas->push_back_simple(sub_canvas->front());
-                                       sub_canvas->pop_front();
+                                               ValueBase value(layer->get_param("blend_method"));
+                                               if(value.get_type()!=ValueBase::TYPE_INTEGER || value.get(int())!=(int)Color::BLEND_COMPOSITE)
+                                                       throw int();
+                                       }
+
+                                       // It has turned out that we don't need a paste canvas
+                                       // layer, so just go ahead and add all the layers onto
+                                       // the current stack and be done with it
+                                       while(sub_canvas->size())
+                                       {
+                                               sort_list.push_back(std::pair<float,Layer::Handle>(z_depth,sub_canvas->front()));
+                                               //op_canvas->push_back_simple(sub_canvas->front());
+                                               sub_canvas->pop_front();
+                                       }
+                                       continue;
                                }
-                               continue;
-                       }catch(int) { }
-#endif
+                               catch(int)
+                               { }
+#endif // SYNFIG_OPTIMIZE_PASTE_CANVAS
+
                        Layer::Handle new_layer(Layer::create("PasteCanvas"));
                        dynamic_cast<Layer_PasteCanvas*>(new_layer.get())->set_muck_with_time(false);
                        if (motion_blurred)
@@ -1162,6 +1170,30 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot
                        dynamic_cast<Layer_PasteCanvas*>(new_layer.get())->set_muck_with_time(true);
                        layer=new_layer;
                }
+               else                                    // not a PasteCanvas - does it use blend method 'Straight'?
+               {
+                       /* when we use the 'straight' blend method, every pixel on the layer affects the layers underneath,
+                        * not just the non-transparent pixels; the following workarea wraps non-pastecanvas layers in a
+                        * new pastecanvas to ensure that the straight blend affects the full plane, not just the area
+                        * within the layer's bounding box
+                        */
+
+                       // \todo: this code probably needs modification to work properly with motionblur and duplicate
+                       etl::handle<Layer_Composite> composite = etl::handle<Layer_Composite>::cast_dynamic(layer);
+                       if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT)
+                       {
+                               Canvas::Handle sub_canvas(Canvas::create_inline(op_canvas));
+                               sub_canvas->push_back(composite = composite->clone());
+                               sub_canvas->set_time(time); // region and outline don't calculate their bounding rects until their time is set
+                               layer = Layer::create("PasteCanvas");
+                               layer->set_description(strprintf("PasteCanvas wrapper for '%s'", composite->get_non_empty_description().c_str()));
+                               Layer_PasteCanvas* paste_canvas(static_cast<Layer_PasteCanvas*>(layer.get()));
+                               paste_canvas->set_sub_canvas(sub_canvas);
+                               paste_canvas->set_blend_method(Color::BLEND_STRAIGHT);
+                               paste_canvas->set_amount(composite->get_amount());
+                               composite->set_amount(1.0f);
+                       }
+               }
 
                sort_list.push_back(std::pair<float,Layer::Handle>(z_depth,layer));
                //op_canvas->push_back_simple(layer);