Canvas::~Canvas()
{
+ // we were having a crash where pastecanvas layers were still
+ // refering to a canvas after it had been destroyed; this code
+ // will stop the pastecanvas layers from refering to the canvas
+ // before the canvas is destroyed
+
+ // the set_sub_canvas(0) ends up deleting the parent-child link,
+ // which deletes the current element from the set we're iterating
+ // through, so we have to make sure we've incremented the iterator
+ // before we mess with the pastecanvas
+ std::set<Node*>::iterator iter = parent_set.begin();
+ while (iter != parent_set.end())
+ {
+ Layer_PasteCanvas* paste_canvas = dynamic_cast<Layer_PasteCanvas*>(*iter);
+ iter++;
+ if(paste_canvas)
+ paste_canvas->set_sub_canvas(0);
+ else
+ warning("destroyed canvas has a parent that is not a pastecanvas - please report if repeatable");
+ }
+
//if(is_inline() && parent_) assert(0);
_CanvasCounter::counter--;
clear();
* returns true for layers which need to be able to see
* their context. we can't encapsulate those.
*/
- if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+ if (composite &&
+ Color::is_straight(composite->get_blend_method()) &&
!composite->reads_context())
{
Canvas::Handle sub_canvas(Canvas::create_inline(op_canvas));
sub_canvas->push_back(composite = composite->clone());
- sub_canvas->set_time(time); // region and outline don't calculate their bounding rects until their time is set
layer = Layer::create("PasteCanvas");
+ composite->set_description(strprintf("Wrapped clone of '%s'", composite->get_non_empty_description().c_str()));
layer->set_description(strprintf("PasteCanvas wrapper for '%s'", composite->get_non_empty_description().c_str()));
Layer_PasteCanvas* paste_canvas(static_cast<Layer_PasteCanvas*>(layer.get()));
- paste_canvas->set_sub_canvas(sub_canvas);
- paste_canvas->set_blend_method(Color::BLEND_STRAIGHT);
+ paste_canvas->set_blend_method(composite->get_blend_method());
paste_canvas->set_amount(composite->get_amount());
- composite->set_amount(1.0f);
+ sub_canvas->set_time(time); // region and outline don't calculate their bounding rects until their time is set
+ composite->set_blend_method(Color::BLEND_STRAIGHT); // do this before calling set_sub_canvas(), but after set_time()
+ composite->set_amount(1.0f); // after set_time()
+ paste_canvas->set_sub_canvas(sub_canvas);
}
}