** 3 Endian (BGR/RGB)
** 4 Alpha Location (Start/End)
** 5 ZDepth Location (Start/End)
-** 6 Alpha/ZDepth Arangement (ZA,AZ)
+** 6 Alpha/ZDepth Arrangement (ZA,AZ)
** 7 Alpha Range (Inverted,Normal)
** 8 Z Range (Inverted,Normal)
*/
PF_BGR=(1<<3), //!< If set, reverse the order of the RGB channels
PF_A_START=(1<<4), //!< If set, alpha channel is before the color data. If clear, it is after.
PF_Z_START=(1<<5), //!< If set, ZDepth channel is before the color data. If clear, it is after.
- PF_ZA=(1<<6), //!< If set, the ZDepth channel will be infront of the alpha channel. If clear, they are reversed.
+ PF_ZA=(1<<6), //!< If set, the ZDepth channel will be in front of the alpha channel. If clear, they are reversed.
PF_A_INV=(1<<7), //!< If set, the alpha channel is stored as 1.0-a
PF_Z_INV=(1<<8), //!< If set, the ZDepth channel is stored as 1.0-z
- PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color datastructure, and all other bits are ignored.
+ PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color data structure, and all other bits are ignored.
};
inline PixelFormat operator|(PixelFormat lhs, PixelFormat rhs)