BLEND_COMPOSITE=0, //!< Color A is composited onto B (Taking A's alpha into account)
BLEND_STRAIGHT=1, //!< Straight linear interpolation from A->B (Alpha ignored)
BLEND_ONTO=13, //!< Similar to BLEND_COMPOSITE, except that B's alpha is maintained
- BLEND_STRAIGHT_ONTO=21, //!< <deprecated> \writeme
+ BLEND_STRAIGHT_ONTO=21, //!< \deprecated \writeme
BLEND_BEHIND=12, //!< Similar to BLEND_COMPOSITE, except that B is composited onto A.
BLEND_SCREEN=16, //!< \writeme
BLEND_OVERLAY=20, //!< \writeme
BLEND_SATURATION=10, //!< Preserves the magnitude of the UV Vector of color A
BLEND_LUMINANCE=11, //!< Preserves the Y channel of color A
- BLEND_ALPHA_BRIGHTEN=14, //!< <deprecated> If A is less opaque than B, use A
- BLEND_ALPHA_DARKEN=15, //!< <deprecated> If A is more opaque than B, use B
- BLEND_ALPHA_OVER=19, //!< <deprecated> multiply alphas and then straight blends using the amount
+ BLEND_ALPHA_BRIGHTEN=14, //!< \deprecated If A is less opaque than B, use A
+ BLEND_ALPHA_DARKEN=15, //!< \deprecated If A is more opaque than B, use B
+ BLEND_ALPHA_OVER=19, //!< \deprecated multiply alphas and then straight blends using the amount
BLEND_END=22 //!< \internal
};
PF_A_INV=(1<<7), //!< If set, the alpha channel is stored as 1.0-a
PF_Z_INV=(1<<8), //!< If set, the ZDepth channel is stored as 1.0-z
- PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color datastructure, and all other bits are ignored.
+ PF_RAW_COLOR=(1<<9)+(1<<1) //!< If set, the data represents a raw Color data structure, and all other bits are ignored.
};
inline PixelFormat operator|(PixelFormat lhs, PixelFormat rhs)