/* === S Y N F I G ========================================================= */
-/*! \file template.cpp
+/*! \file context.cpp
** \brief Template File
**
-** $Id: context.cpp,v 1.4 2005/01/24 05:00:18 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
Context::get_color(const Point &pos)const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
Context::get_full_bounding_rect()const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
++context;
}
- if(context->empty())
- return Rect::zero();
+ // If this layer isn't defined, return zero-sized rectangle
+ if(context->empty()) return Rect::zero();
- return (*context)->get_full_bounding_rect(*this+1);
+ return (*context)->get_full_bounding_rect(context+1);
}
-
+
-
-
+
at each minus we must record all the info for that which we are worried about...
each layer can do work before or after the other work is done... so both values must be recorded...
*/
{
#ifdef SYNFIG_PROFILE_LAYERS
String layer_name(curr_layer);
-
+
//sum the pre-work done by layer above us... (curr_layer is layer above us...)
if(depth>0)
{
#endif
const Rect bbox(renddesc.get_rect());
-
+
Context context(*this);
for(;!(context)->empty();++context)
{
// then move on to next layer
if(!(*context)->active())
continue;
-
+
const Rect layer_bounds((*context)->get_bounding_rect());
-
+
// If the box area is less than zero
// then move on to next layer
if(layer_bounds.area()<=0.0000000000001)
continue;
-
+
// If the boxes do not intersect
// then move on to next layer
if(!(layer_bounds && bbox))
continue;
-
+
// Break out of the loop--we have found a good layer
break;
}
surface->set_wh(renddesc.get_w(),renddesc.get_h());
surface->clear();
#ifdef SYNFIG_PROFILE_LAYERS
- profile_timer.reset();
+ profile_timer.reset();
#endif
return true;
}
try {
RWLock::ReaderLock lock((*context)->get_rw_lock());
-
+
#ifdef SYNFIG_PROFILE_LAYERS
-
+
//go down one layer :P
depth++;
curr_layer=(*context)->get_name(); //make sure the layer inside is referring to the correct layer outside
profile_timer.reset(); // +
bool ret((*context)->accelerated_render(context+1,surface,quality,renddesc, cb));
-
+
//post work for the previous layer
time_table[curr_layer]+=profile_timer(); //-
if(run_table.count(curr_layer))run_table[curr_layer]++;
depth--;
curr_layer = layer_name; //we are now onto this layer (make sure the post gets recorded correctly...
-
+
//print out the table it we're done...
if(depth==0) _print_profile_report(),time_table.clear(),run_table.clear();
profile_timer.reset(); //+
catch(...)
{
synfig::error("Context::accelerated_render(): Layer \"%s\" threw an exception, rethrowing...",(*context)->get_name().c_str());
- throw;
+ throw;
}
}
{
Context context(*this);
while(!(context)->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active() && !(*context)->dirty_time_.is_equal(time))
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
// If this layer isn't defined, just return
if((context)->empty()) return;
- // Set up a wrter lock
+ // Set up a writer lock
RWLock::WriterLock lock((*context)->get_rw_lock());
//synfig::info("%s: dirty_time=%f",(*context)->get_name().c_str(),(float)(*context)->dirty_time_);
{
Layer::ParamList params;
Layer::DynamicParamList::const_iterator iter;
-
+
for(iter=(*context)->dynamic_param_list().begin();iter!=(*context)->dynamic_param_list().end();iter++)
params[iter->first]=(*iter->second)(time);
-
+
(*context)->set_param_list(params);
(*context)->set_time(context+1,time);
}
void
-Context::set_time(Time time,const Vector &pos)const
+Context::set_time(Time time,const Vector &/*pos*/)const
{
set_time(time);
/*
Context context(*this);
while(!(context)->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
{
Layer::ParamList params;
Layer::DynamicParamList::const_iterator iter;
-
+
for(iter=(*context)->dynamic_param_list().begin();iter!=(*context)->dynamic_param_list().end();iter++)
params[iter->first]=(*iter->second)(time);
-
+
(*context)->set_param_list(params);
(*context)->set_time(context+1,time,pos);
Context::hit_check(const Point &pos)const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list