Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-core / trunk / src / synfig / context.cpp
index 3bd36b7..38e0f67 100644 (file)
@@ -6,6 +6,7 @@
 **
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2008 Chris Moore
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -202,7 +203,7 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
                if(layer_bounds.area() <= 0.0000000000001 || !(layer_bounds && bbox))
                {
                        if (composite &&
-                               composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+                               Color::is_straight(composite->get_blend_method()) &&
                                composite->get_amount() != 0.0f)
                        {
                                straight_and_empty = true;
@@ -211,18 +212,18 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
                        continue;
                }
 
-// the following breaks the blur layer when used with the straight blend method
-// in that case we do want to render the context, to know what to blur
-//
-//             // If this layer has Straight as the blend method and amount is 1.0
-//             // then we don't want to render the context
-//             if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT &&
-//                     composite->get_amount() == 1.0f)
-//             {
-//                     Layer::Handle layer = *context;
-//                     while (!context->empty()) context++; // skip the context
-//                     return layer->accelerated_render(context,surface,quality,renddesc, cb);
-//             }
+               // If this layer has Straight as the blend method and amount
+               // is 1.0, and the layer doesn't depend on its context, then
+               // we don't want to render the context
+               if (composite &&
+                       composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+                       composite->get_amount() == 1.0f &&
+                       !composite->reads_context())
+               {
+                       Layer::Handle layer = *context;
+                       while (!context->empty()) context++; // skip the context
+                       return layer->accelerated_render(context,surface,quality,renddesc, cb);
+               }
 
                // Break out of the loop--we have found a good layer
                break;
@@ -264,7 +265,7 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
        // using the appropriate 'amount'
        if (straight_and_empty)
        {
-               if (ret = Context((context+1)).accelerated_render(surface,quality,renddesc,cb))
+               if ((ret = Context((context+1)).accelerated_render(surface,quality,renddesc,cb)))
                {
                        Surface clearsurface;
                        clearsurface.set_wh(renddesc.get_w(),renddesc.get_h());
@@ -272,7 +273,7 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
 
                        Surface::alpha_pen apen(surface->begin());
                        apen.set_alpha(composite->get_amount());
-                       apen.set_blend_method(Color::BLEND_STRAIGHT);
+                       apen.set_blend_method(composite->get_blend_method());
 
                        clearsurface.blit_to(apen);
                }
@@ -319,9 +320,13 @@ Context::set_time(Time time)const
        Context context(*this);
        while(!(context)->empty())
        {
-               // If this layer is active, then go
-               // ahead and break out of the loop
-               if((*context)->active() && !(*context)->dirty_time_.is_equal(time))
+               // If this layer is active, and
+               // it either isn't already set to the given time or
+               //           it's a time loop layer,
+               // then break out of the loop and set its time
+               if((*context)->active() &&
+                  (!(*context)->dirty_time_.is_equal(time) ||
+                       (*context)->get_name() == "timeloop"))
                        break;
 
                // Otherwise, we want to keep searching