/* === S Y N F I G ========================================================= */
-/*! \file template.cpp
+/*! \file context.cpp
** \brief Template File
**
-** $Id: context.cpp,v 1.4 2005/01/24 05:00:18 darco Exp $
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
/* === M A C R O S ========================================================= */
-//#define SYNFIG_PROFILE_LAYERS
-//#define SYNFIG_DEBUG_LAYERS
+// #define SYNFIG_PROFILE_LAYERS
+// #define SYNFIG_DEBUG_LAYERS
/* === G L O B A L S ======================================================= */
synfig::info("Total Time: %f seconds", total_time);
synfig::info("<<<< End of Profile Report");
}
-
-#endif
+#endif // SYNFIG_PROFILE_LAYERS
/* === P R O C E D U R E S ================================================= */
Context::get_color(const Point &pos)const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
Context::get_full_bounding_rect()const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
++context;
}
- if(context->empty())
- return Rect::zero();
+ // If this layer isn't defined, return zero-sized rectangle
+ if(context->empty()) return Rect::zero();
- return (*context)->get_full_bounding_rect(*this+1);
+ return (*context)->get_full_bounding_rect(context+1);
}
-
+
-
-
+
at each minus we must record all the info for that which we are worried about...
each layer can do work before or after the other work is done... so both values must be recorded...
*/
bool
Context::accelerated_render(Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb) const
{
- #ifdef SYNFIG_PROFILE_LAYERS
+#ifdef SYNFIG_PROFILE_LAYERS
String layer_name(curr_layer);
-
+
//sum the pre-work done by layer above us... (curr_layer is layer above us...)
if(depth>0)
{
//if(run_table.count(curr_layer))run_table[curr_layer]++;
// else run_table[curr_layer]=1;
}
- #endif
+#endif // SYNFIG_PROFILE_LAYERS
const Rect bbox(renddesc.get_rect());
-
+
Context context(*this);
for(;!(context)->empty();++context)
{
// then move on to next layer
if(!(*context)->active())
continue;
-
+
const Rect layer_bounds((*context)->get_bounding_rect());
-
+
// If the box area is less than zero
// then move on to next layer
if(layer_bounds.area()<=0.0000000000001)
continue;
-
+
// If the boxes do not intersect
// then move on to next layer
if(!(layer_bounds && bbox))
continue;
-
+
// Break out of the loop--we have found a good layer
break;
}
{
#ifdef SYNFIG_DEBUG_LAYERS
synfig::info("Context::accelerated_render(): Hit end of list");
-#endif
+#endif // SYNFIG_DEBUG_LAYERS
surface->set_wh(renddesc.get_w(),renddesc.get_h());
surface->clear();
- #ifdef SYNFIG_PROFILE_LAYERS
- profile_timer.reset();
- #endif
+#ifdef SYNFIG_PROFILE_LAYERS
+ profile_timer.reset();
+#endif // SYNFIG_PROFILE_LAYERS
return true;
}
#ifdef SYNFIG_DEBUG_LAYERS
synfig::info("Context::accelerated_render(): Descending into %s",(*context)->get_name().c_str());
-#endif
+#endif // SYNFIG_DEBUG_LAYERS
try {
RWLock::ReaderLock lock((*context)->get_rw_lock());
-
- #ifdef SYNFIG_PROFILE_LAYERS
-
+
+#ifdef SYNFIG_PROFILE_LAYERS
//go down one layer :P
depth++;
curr_layer=(*context)->get_name(); //make sure the layer inside is referring to the correct layer outside
profile_timer.reset(); // +
bool ret((*context)->accelerated_render(context+1,surface,quality,renddesc, cb));
-
+
//post work for the previous layer
time_table[curr_layer]+=profile_timer(); //-
if(run_table.count(curr_layer))run_table[curr_layer]++;
depth--;
curr_layer = layer_name; //we are now onto this layer (make sure the post gets recorded correctly...
-
+
//print out the table it we're done...
if(depth==0) _print_profile_report(),time_table.clear(),run_table.clear();
profile_timer.reset(); //+
return ret;
- #else
+#else // SYNFIG_PROFILE_LAYERS
return (*context)->accelerated_render(context+1,surface,quality,renddesc, cb);
- #endif
+#endif // SYNFIG_PROFILE_LAYERS
}
catch(std::bad_alloc)
synfig::error("Context::accelerated_render(): Layer \"%s\" threw a bad_alloc exception!",(*context)->get_name().c_str());
#ifdef _DEBUG
return false;
-#else
+#else // _DEBUG
++context;
return context.accelerated_render(surface, quality, renddesc, cb);
-#endif
+#endif // _DEBUG
}
catch(...)
{
synfig::error("Context::accelerated_render(): Layer \"%s\" threw an exception, rethrowing...",(*context)->get_name().c_str());
- throw;
+ throw;
}
}
{
Context context(*this);
while(!(context)->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active() && !(*context)->dirty_time_.is_equal(time))
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
// If this layer isn't defined, just return
if((context)->empty()) return;
- // Set up a wrter lock
+ // Set up a writer lock
RWLock::WriterLock lock((*context)->get_rw_lock());
//synfig::info("%s: dirty_time=%f",(*context)->get_name().c_str(),(float)(*context)->dirty_time_);
{
Layer::ParamList params;
Layer::DynamicParamList::const_iterator iter;
-
+
for(iter=(*context)->dynamic_param_list().begin();iter!=(*context)->dynamic_param_list().end();iter++)
params[iter->first]=(*iter->second)(time);
-
+
(*context)->set_param_list(params);
(*context)->set_time(context+1,time);
}
void
-Context::set_time(Time time,const Vector &pos)const
+Context::set_time(Time time,const Vector &/*pos*/)const
{
set_time(time);
/*
Context context(*this);
while(!(context)->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list
{
Layer::ParamList params;
Layer::DynamicParamList::const_iterator iter;
-
+
for(iter=(*context)->dynamic_param_list().begin();iter!=(*context)->dynamic_param_list().end();iter++)
params[iter->first]=(*iter->second)(time);
-
+
(*context)->set_param_list(params);
(*context)->set_time(context+1,time,pos);
Context::hit_check(const Point &pos)const
{
Context context(*this);
-
+
while(!context->empty())
- {
+ {
// If this layer is active, then go
// ahead and break out of the loop
if((*context)->active())
break;
-
+
// Otherwise, we want to keep searching
// till we find either an active layer,
// or the end of the layer list