#define INCLUDE_LAYER(class) synfig::Layer::book()[synfig::String(class::name__)]=BookEntry(class::create,class::name__,class::local_name__,class::category__,class::cvs_id__,class::version__)
#define LAYER_ALIAS(class,alias) synfig::Layer::book()[synfig::String(alias)]=synfig::Layer::BookEntry(class::create,alias,alias,_("Do Not Use"),class::cvs_id__,class::version__);
- INCLUDE_LAYER(Layer_SolidColor);
- INCLUDE_LAYER(Layer_PasteCanvas);
- INCLUDE_LAYER(Layer_Polygon);
- LAYER_ALIAS(Layer_Polygon,"Polygon");
- INCLUDE_LAYER(Layer_MotionBlur);
+ INCLUDE_LAYER(Layer_SolidColor); LAYER_ALIAS(Layer_SolidColor,"SolidColor");
+ INCLUDE_LAYER(Layer_PasteCanvas); LAYER_ALIAS(Layer_PasteCanvas,"PasteCanvas");
+ INCLUDE_LAYER(Layer_Polygon); LAYER_ALIAS(Layer_Polygon,"Polygon");
+ INCLUDE_LAYER(Layer_MotionBlur); LAYER_ALIAS(Layer_MotionBlur,"MotionBlur");
#undef INCLUDE_LAYER
}
bool
-Layer::set_version(const String &ver)
+Layer::set_version(const String &/*ver*/)
{
return false;
}
** is anything but accelerated...
*/
bool
-Layer::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb) const
+Layer::accelerated_render(Context context,Surface *surface,int /*quality*/, const RendDesc &renddesc, ProgressCallback *cb) const
{
handle<Target> target=surface_target(surface);
if(!target)