--- /dev/null
+/* === S I N F G =========================================================== */
+/*! \file layer_bitmap.cpp
+** \brief Template Header
+**
+** $Id: layer_bitmap.cpp,v 1.2 2005/01/24 03:08:18 darco Exp $
+**
+** \legal
+** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**
+** This software and associated documentation
+** are CONFIDENTIAL and PROPRIETARY property of
+** the above-mentioned copyright holder.
+**
+** You may not copy, print, publish, or in any
+** other way distribute this software without
+** a prior written agreement with
+** the copyright holder.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#define SINFG_NO_ANGLE
+
+#ifdef USING_PCH
+# include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "layer_bitmap.h"
+#include "layer.h"
+#include "time.h"
+#include "string.h"
+#include "vector.h"
+
+#include "context.h"
+#include "time.h"
+#include "color.h"
+#include "surface.h"
+#include "renddesc.h"
+#include "target.h"
+
+#include "general.h"
+#include "paramdesc.h"
+#include <ETL/misc>
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace sinfg;
+using namespace std;
+using namespace etl;
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+sinfg::Layer_Bitmap::Layer_Bitmap():
+ Layer_Composite (1.0,Color::BLEND_COMPOSITE),
+ tl (-0.5,0.5),
+ br (0.5,-0.5),
+ c (1),
+ surface (128,128),
+ gamma_adjust (1.0)
+{
+}
+
+bool
+sinfg::Layer_Bitmap::set_param(const String & param, ValueBase value)
+{
+ IMPORT(tl);
+ IMPORT(br);
+ IMPORT(c);
+ if(param=="gamma_adjust"&& value.get_type()==ValueBase::TYPE_REAL)
+ {
+ gamma_adjust=1.0/value.get(Real());
+ //gamma_adjust.set_gamma(1.0/value.get(Real()));
+ return true;
+ }
+
+ return Layer_Composite::set_param(param,value);
+}
+
+ValueBase
+sinfg::Layer_Bitmap::get_param(const String & param)const
+{
+ EXPORT(tl);
+ EXPORT(br);
+ EXPORT(c);
+ if(param=="gamma_adjust")
+ return 1.0/gamma_adjust;
+
+ if(param=="_width")
+ {
+ return surface.get_w();
+ }
+ if(param=="_height")
+ {
+ return surface.get_h();
+ }
+
+ return Layer_Composite::get_param(param);
+}
+
+Layer::Vocab
+Layer_Bitmap::get_param_vocab()const
+{
+ Layer::Vocab ret(Layer_Composite::get_param_vocab());
+
+ ret.push_back(ParamDesc("tl")
+ .set_local_name(_("Top-Left"))
+ .set_description(_("Upper left-hand Corner of image"))
+ );
+
+ ret.push_back(ParamDesc("br")
+ .set_local_name(_("Bottom-Right"))
+ .set_description(_("Lower right-hand Corner of image"))
+ );
+
+ ret.push_back(ParamDesc("c")
+ .set_local_name(_("Interpolation"))
+ .set_description(_("What type of interpolation to use"))
+ .set_hint("enum")
+ .add_enum_value(0,"nearest",_("Nearest Neighbor"))
+ .add_enum_value(1,"linear",_("Linear"))
+ .add_enum_value(2,"cosine",_("Cosine"))
+ .add_enum_value(3,"cubic",_("Cubic"))
+ );
+
+ ret.push_back(ParamDesc("gamma_adjust")
+ .set_local_name(_("Gamma Adjustment"))
+ );
+
+ return ret;
+}
+
+sinfg::Layer::Handle
+Layer_Bitmap::hit_check(sinfg::Context context, const sinfg::Point &pos)const
+{
+ Point surface_pos;
+ surface_pos=pos-tl;
+
+ surface_pos[0]/=br[0]-tl[0];
+ if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0)
+ {
+ surface_pos[1]/=br[1]-tl[1];
+ if(surface_pos[1]<=1.0 && surface_pos[1]>=0.0)
+ {
+ return const_cast<Layer_Bitmap*>(this);
+ }
+ }
+
+ return context.hit_check(pos);
+}
+
+inline
+const Color&
+sinfg::Layer_Bitmap::filter(const Color& c)const
+{
+ if(gamma_adjust==1.0)
+ return c;
+ static Color x;
+ x=c;
+
+ x.set_r(powf((float)x.get_r(),gamma_adjust));
+ x.set_g(powf((float)x.get_g(),gamma_adjust));
+ x.set_b(powf((float)x.get_b(),gamma_adjust));
+ return x;
+}
+
+Color
+sinfg::Layer_Bitmap::get_color(Context context, const Point &pos)const
+{
+ Point surface_pos;
+
+ if(!get_amount())
+ return context.get_color(pos);
+
+ surface_pos=pos-tl;
+
+ surface_pos[0]/=br[0]-tl[0];
+ if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0)
+ {
+ surface_pos[1]/=br[1]-tl[1];
+ if(surface_pos[1]<=1.0 && surface_pos[1]>=0.0)
+ {
+ surface_pos[0]*=surface.get_w();
+ surface_pos[1]*=surface.get_h();
+
+ Color ret(Color::alpha());
+
+ switch(c)
+ {
+ case 6: // Undefined
+ case 5: // Undefined
+ case 4: // Undefined
+ case 3: // Cubic
+ ret=surface.cubic_sample(surface_pos[0],surface_pos[1]);
+ break;
+
+ case 2: // Cosine
+ ret=surface.cosine_sample(surface_pos[0],surface_pos[1]);
+ break;
+ case 1: // Linear
+ ret=surface.linear_sample(surface_pos[0],surface_pos[1]);
+ break;
+ case 0: // Nearest Neighbor
+ default:
+ {
+ int x(min(surface.get_w()-1,max(0,round_to_int(surface_pos[0]))));
+ int y(min(surface.get_h()-1,max(0,round_to_int(surface_pos[1]))));
+ ret= surface[y][x];
+ }
+ break;
+ }
+
+ ret=filter(ret);
+
+ if(get_amount()==1 && get_blend_method()==Color::BLEND_STRAIGHT)
+ return ret;
+ else
+ return Color::blend(ret,context.get_color(pos),get_amount(),get_blend_method());
+ }
+ }
+
+ return context.get_color(pos);
+}
+
+bool
+Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int quality, const RendDesc &renddesc, ProgressCallback *cb) const
+{
+ int interp=c;
+ if(quality>=10)
+ interp=0;
+ else if(quality>=5 && interp>1)
+ interp=1;
+
+ // We can only handle NN and Linear at the moment
+ //if(interp>1)
+ // return Layer_Composite::accelerated_render(context,out_surface,quality,renddesc,cb);
+
+ //if we don't actually have a valid surface just skip us
+ if(!surface.is_valid())
+ {
+ // Render what is behind us
+ return context.accelerated_render(out_surface,quality,renddesc,cb);
+ }
+
+ SuperCallback subcb(cb,1,10000,10001+renddesc.get_h());
+
+ if( get_amount()==1 &&
+ get_blend_method()==Color::BLEND_STRAIGHT &&
+ renddesc.get_tl()==tl &&
+ renddesc.get_br()==br)
+ {
+ // Check for the trivial case
+ if(surface.get_w()==renddesc.get_w() && surface.get_h()==renddesc.get_h() && gamma_adjust==1.0f)
+ {
+ if(cb && !cb->amount_complete(0,100)) return false;
+ *out_surface=surface;
+ if(cb && !cb->amount_complete(100,100)) return false;
+ return true;
+ }
+ out_surface->set_wh(renddesc.get_w(),renddesc.get_h());
+ }
+ else
+ {
+ // Render what is behind us
+ if(!context.accelerated_render(out_surface,quality,renddesc,&subcb))
+ return false;
+ }
+
+ if(cb && !cb->amount_complete(10000,10001+renddesc.get_h())) return false;
+
+ Point obr = renddesc.get_br(),
+ otl = renddesc.get_tl();
+
+ //Vector::value_type pw=renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
+ //Vector::value_type ph=renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
+
+ //A = representation of input (just tl,br) //just a scaling right now
+ //B = representation of output (just tl,br) //just a scaling right now
+ //sa = scaling for input (0,1) -> (0,w/h)
+ //sb = scaling for output (0,1) -> (0,w/h)
+
+ float inwf = br[0] - tl[0];
+ float inhf = br[1] - tl[1];
+
+ float outwf = obr[0] - otl[0];
+ float outhf = obr[1] - otl[1];
+
+ int inw = surface.get_w();
+ int inh = surface.get_h();
+
+ int outw = renddesc.get_w();
+ int outh = renddesc.get_h();
+
+ //need to get the input coords in output space, so we can clip
+
+ //get the desired corners of the bitmap (in increasing order) in integers
+ //floating point corners
+ float x1f = (tl[0] - otl[0])*outw/outwf;
+ float x2f = (br[0] - otl[0])*outw/outwf;
+ float y1f = (tl[1] - otl[1])*outh/outhf;
+ float y2f = (br[1] - otl[1])*outh/outhf;
+
+ if(x1f > x2f) swap(x1f,x2f);
+ if(y1f > y2f) swap(y1f,y2f);
+
+ int x_start = max(0,(int)floor(x1f)); //probably floor
+ int x_end = min(outw,(int)ceil(x2f)); //probably ceil
+ int y_start = max(0,(int)floor(y1f)); //probably floor
+ int y_end = min(outh,(int)ceil(y2f)); //probably ceil
+
+ //need to get the x,y,dx,dy values from output space to input, so we can do fast interpolation
+
+ //get the starting position in input space... for interpolating
+
+ // in int -> out float:
+ // Sb(B^-1)A(Sa^-1) x
+ float inx_start = (((x_start/*+0.5f*/)*outwf/outw + otl[0]) - tl[0])*inw/inwf; //may want to bias this (center of pixel)???
+ float iny_start = (((y_start/*+0.5f*/)*outhf/outh + otl[1]) - tl[1])*inh/inhf; //may want to bias this (center of pixel)???
+
+ //calculate the delta values in input space for one pixel movement in output space
+ //same matrix but with a vector instead of a point...
+ float indx = outwf*(inw)/((outw)*inwf); //translations died
+ float indy = outhf*(inh)/((outh)*inhf); //translations died
+
+ //perhaps use a DDA algorithm... if faster...
+ // will still want pixel fractions to be floating point since colors are
+
+ //sinfg::info("xstart:%d ystart:%d xend:%d yend:%d",x_start,y_start,x_end,y_end);
+
+ //start drawing at the start of the bitmap (either origin or corner of input...)
+ //and get other info
+ Surface::alpha_pen pen(out_surface->get_pen(x_start,y_start));
+ pen.set_alpha(get_amount());
+ pen.set_blend_method(get_blend_method());
+
+ //check if we should use the downscale filtering
+ if(quality <= 7)
+ {
+ //the stride of the value should be inverted because we want to downsample
+ //when the stride is small, not big
+ //int multw = (int)ceil(indx);
+ //int multh = (int)ceil(indy);
+
+ if(indx > 1.7 || indy > 1.7)
+ {
+ /*sinfg::info("Decided to downsample? ratios - (%f,%f) -> (%d,%d)",
+ indx, indy, multw, multh); */
+
+ //use sample rect here...
+
+ float iny, inx;
+ int x,y;
+
+ //Point sample - truncate
+ iny = iny_start;//+0.5f;
+ for(y = y_start; y < y_end; ++y, pen.inc_y(), iny += indy)
+ {
+ inx = inx_start;//+0.5f;
+ for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
+ {
+ Color rc = surface.sample_rect_clip(inx,iny,inx+indx,iny+indy);
+ pen.put_value(filter(rc));
+ }
+ pen.dec_x(x_end-x_start);
+ }
+
+ //Color c = (*out_surface)[0][0];
+ //sinfg::info("ValueBase of first pixel = (%f,%f,%f,%f)",c.get_r(),c.get_g(),c.get_b(),c.get_a());
+
+ return true;
+ }
+ }
+
+ //perform normal interpolation
+ if(interp==0)
+ {
+ //sinfg::info("Decided to do nearest neighbor");
+ float iny, inx;
+ int x,y;
+
+ //Point sample - truncate
+ iny = iny_start;//+0.5f;
+ for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
+ {
+ inx = inx_start;//+0.5f;
+ int yclamp = min(inh-1, max(0, round_to_int(iny)));
+ for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
+ {
+ int xclamp = min(inw-1, max(0, round_to_int(inx)));
+ Color c = filter(surface[yclamp][xclamp]);
+ pen.put_value(c); //must get rid of the clip
+ }
+ pen.dec_x(x_end-x_start);
+ }
+ }
+ else
+ if(interp==1)
+ {
+ //bilinear filtering
+
+ //float xmf,xpf,ymf,ypf;
+ //int xm,xp,ym,yp;
+ float inx,iny;
+ int x,y;
+
+ //can probably buffer for x values...
+
+ //loop and based on inx,iny sample input image
+ iny = iny_start;
+ for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
+ {
+ inx = inx_start;
+ for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
+ {
+ pen.put_value(filter(surface.linear_sample(inx,iny)));
+ }
+ pen.dec_x(x_end-x_start);
+
+ }
+ }
+ else
+ if(interp==2)
+ {
+ //cosine filtering
+
+ //float xmf,xpf,ymf,ypf;
+ //int xm,xp,ym,yp;
+ float inx,iny;
+ int x,y;
+
+ //can probably buffer for x values...
+
+ //loop and based on inx,iny sample input image
+ iny = iny_start;
+ for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
+ {
+ inx = inx_start;
+ for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
+ {
+ pen.put_value(filter(surface.cosine_sample(inx,iny)));
+ }
+ pen.dec_x(x_end-x_start);
+
+ }
+ }
+ else
+ {
+ //cubic filtering
+
+ //float xmf,xpf,ymf,ypf;
+ //int xm,xp,ym,yp;
+ float inx,iny;
+ int x,y;
+
+ //can probably buffer for x values...
+
+ //loop and based on inx,iny sample input image
+ iny = iny_start;
+ for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
+ {
+ inx = inx_start;
+ for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
+ {
+ pen.put_value(filter(surface.cubic_sample(inx,iny)));
+ }
+ pen.dec_x(x_end-x_start);
+
+ }
+ }
+
+ return true;
+}
+
+Rect
+Layer_Bitmap::get_bounding_rect()const
+{
+ return Rect(tl,br);
+}