Typo: 'eachother' -> 'each other'.
[synfig.git] / synfig-core / trunk / src / synfig / layer_shape.cpp
index 2dd949e..3f91a64 100644 (file)
@@ -6,6 +6,7 @@
 **
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2007 Chris Moore
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -233,7 +234,7 @@ struct MonoSegment
 
        int intersect(Real x,Real y) const
        {
-               if((y < aabb.miny) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
+               if((y < aabb.miny+EPSILON) || (y > aabb.maxy) || (x < aabb.minx)) return 0;
                if(x > aabb.maxx) return ydir;
 
                //int i = 0;
@@ -316,7 +317,7 @@ struct CurveArray
                degrees.push_back(2);
        }
 
-       static int intersect_conic(Real x, Real y, Point *p, int level = 0)
+       static int intersect_conic(Real x, Real y, Point *p, int /*level*/ = 0)
        {
                Real ymin,ymax,xmin,xmax;
                int intersects = 0;
@@ -471,7 +472,7 @@ struct CurveArray
                }
        }
 
-       static int intersect_cubic(Real x, Real y, Point *p, int level = 0)
+       static int intersect_cubic(Real x, Real y, Point *p, int /*level*/ = 0)
        {
                const Real INVALIDROOT = -FLT_MAX;
                Real ymin,ymax,xmin,xmax;
@@ -712,7 +713,7 @@ struct Layer_Shape::Intersector
 {
        Rect    aabb;
 
-       //! true iff aabb hasn't been initialised yet
+       //! true iff aabb hasn't been initialized yet
        bool    initaabb;
 
        int     flags;
@@ -1327,7 +1328,7 @@ void Layer_Shape::PolySpan::line_to(Real x, Real y)
                        //generate data for the ending clipped info
                        if(y > window.maxy)
                        {
-                               //intial line to intersection (and degenerate)
+                               //initial line to intersection (and degenerate)
                                n[2] = x + (window.maxy - y) * dx / dy;
 
                                //intersect coords
@@ -1351,7 +1352,7 @@ void Layer_Shape::PolySpan::line_to(Real x, Real y)
                        //generate data for the ending clipped info
                        if(y < window.miny)
                        {
-                               //intial line to intersection (and degenerate)
+                               //initial line to intersection (and degenerate)
                                n[2] = x + (window.miny - y) * dx / dy;
 
                                //intersect coords
@@ -1401,7 +1402,7 @@ void Layer_Shape::PolySpan::line_to(Real x, Real y)
                                //generate data for the ending clipped info
                                if(x > window.maxx)
                                {
-                                       //intial line to intersection (and degenerate)
+                                       //initial line to intersection (and degenerate)
                                        n[2] = y + (window.maxx - x) * dy / dx;
 
                                        n[0] = window.maxx;
@@ -1430,7 +1431,7 @@ void Layer_Shape::PolySpan::line_to(Real x, Real y)
                                //generate data for the ending clipped info
                                if(x < window.minx)
                                {
-                                       //intial line to intersection (and degenerate)
+                                       //initial line to intersection (and degenerate)
                                        n[2] = y + (window.minx - x) * dy / dx;
 
                                        n[0] = window.minx;
@@ -1547,7 +1548,7 @@ void Layer_Shape::PolySpan::conic_to(Real x1, Real y1, Real x, Real y)
        {
                if(num >= MAX_SUBDIVISION_SIZE)
                {
-                       warning("Curve subdivision somehow ran out of space while tesselating!");
+                       warning("Curve subdivision somehow ran out of space while tessellating!");
 
                        //do something...
                        assert(0);
@@ -1620,7 +1621,7 @@ void Layer_Shape::PolySpan::cubic_to(Real x1, Real y1, Real x2, Real y2, Real x,
        {
                if(num >= MAX_SUBDIVISION_SIZE)
                {
-                       warning("Curve subdivision somehow ran out of space while tesselating!");
+                       warning("Curve subdivision somehow ran out of space while tessellating!");
 
                        //do something...
                        assert(0);
@@ -2614,7 +2615,7 @@ Layer_Shape::accelerated_render(Context context,Surface *surface,int quality, co
 }
 
 bool
-Layer_Shape::render_shape(Surface *surface,bool useblend,int quality,
+Layer_Shape::render_shape(Surface *surface,bool useblend,int /*quality*/,
                                                        const RendDesc &renddesc, ProgressCallback *cb)const
 {
        int tmp(0);
@@ -2639,7 +2640,7 @@ Layer_Shape::render_shape(Surface *surface,bool useblend,int quality,
 
        PolySpan        span;
 
-       //optimization for tesselating only inside tiles
+       //optimization for tessellating only inside tiles
        span.window.minx = 0;
        span.window.miny = 0;
        span.window.maxx = w;
@@ -2854,8 +2855,8 @@ Layer_Shape::render_shape(Surface *surface,bool useblend,int quality,
 }
 
 bool
-Layer_Shape::render_shape(surface<float> *surface,int quality,
-                                                       const RendDesc &renddesc, ProgressCallback *cb)const
+Layer_Shape::render_shape(surface<float> *surface,int /*quality*/,
+                                                       const RendDesc &renddesc, ProgressCallback */*cb*/)const
 {
        // If our amount is set to zero, no need to render anything
        if(!get_amount())
@@ -2875,7 +2876,7 @@ Layer_Shape::render_shape(surface<float> *surface,int quality,
 
        PolySpan        span;
 
-       //optimization for tesselating only inside tiles
+       //optimization for tessellating only inside tiles
        span.window.minx = 0;
        span.window.miny = 0;
        span.window.maxx = w;