/* === S Y N F I G ========================================================= */
/*! \file layer_shape.cpp
-** \brief Template Header
+** \brief Implementation of the "Shape" layer
**
** $Id$
**
SYNFIG_LAYER_INIT(Layer_Shape);
SYNFIG_LAYER_SET_NAME(Layer_Shape,"shape");
-SYNFIG_LAYER_SET_LOCAL_NAME(Layer_Shape,_("Shape"));
-SYNFIG_LAYER_SET_CATEGORY(Layer_Shape,_("Internal"));
+SYNFIG_LAYER_SET_LOCAL_NAME(Layer_Shape,N_("Shape"));
+SYNFIG_LAYER_SET_CATEGORY(Layer_Shape,N_("Internal"));
SYNFIG_LAYER_SET_VERSION(Layer_Shape,"0.1");
SYNFIG_LAYER_SET_CVS_ID(Layer_Shape,"$Id$");
PolySpan span;
+ // if the pixels are zero sized then we're too zoomed out to see anything
+ if (pw == 0 || ph == 0)
+ return true;
+
//optimization for tessellating only inside tiles
span.window.minx = 0;
span.window.miny = 0;