// waypoint's value
if (type == ValueBase::TYPE_ANGLE)
{
- Canvas::Handle parent = canvas;
- while (!parent->is_root())
- parent = parent->parent();
-
- if (parent->get_version() == "0.1")
+ if (canvas->get_version() == "0.1")
{
bool first = true;
Real angle, prev = 0;
if (first)
first = false;
else if (iter->get_value_node()->get_name() == "constant")
+ {
if (angle - prev > 180)
{
while (angle - prev > 180) angle -= 360;
while (prev - angle > 180) angle += 360;
iter->set_value(Angle::deg(angle));
}
+ }
prev = angle;
}
}