int
RendDesc::get_frame_start()const
{
- return time_begin*frame_rate;
+ return round_to_int(time_begin*frame_rate);
}
RendDesc &
int
RendDesc::get_frame_end()const
{
- return time_end*frame_rate;
+ return round_to_int(time_end*frame_rate);
}
RendDesc &
{ tl_=__tl; br_=__br; return *this; }
RendDesc &
-RendDesc::set_viewport(Real a,Real b,Real c,Real d)
+RendDesc::set_viewport(Vector::value_type a, Vector::value_type b, Vector::value_type c, Vector::value_type d)
{ tl_=Point(a,b); br_=Point(c,d); return *this; }
Real