public:
enum Lock
{
- PX_ASPECT=(1<<0), // "_Pixel Aspect" in Locks and Links
+ PX_ASPECT=(1<<0), // "Pixel Aspect" in Locks and Links
PX_AREA=(1<<1), // not used
- PX_W=(1<<2), // "Pi_xel Width" in Locks and Links
- PX_H=(1<<3), // "Pix_el Height" in Locks and Links
+ PX_W=(1<<2), // "Pixel Width" in Locks and Links - not used
+ PX_H=(1<<3), // "Pixel Height" in Locks and Links - not used
- IM_ASPECT=(1<<4), // "Image _Aspect" in Locks and Links
- IM_SPAN=(1<<5), // "Image _Span" in Locks and Links
- IM_W=(1<<6), // "Image _Width" in Locks and Links
- IM_H=(1<<7), // "Image _Height" in Locks and Links
+ IM_ASPECT=(1<<4), // "Image Aspect" in Locks and Links
+ IM_SPAN=(1<<5), // "Image Span" in Locks and Links
+ IM_W=(1<<6), // "Image Width" in Locks and Links
+ IM_H=(1<<7), // "Image Height" in Locks and Links
IM_ZOOMIN=(1<<8), // not used
IM_ZOOMOUT=(1<<9), // not used
return static_cast<RendDesc::Lock>(~(int)rhs);
}
-//! \todo This code isn't used - so how are flags checked? Using the FLAGS macro from color.h?
-//! This operator is for checking RendDesc::Lock flags.
-/*! Don't think of it as "less then or equal to", but think of it
-** like an arrow. Is \a rhs inside of \a lhs ?
-** \see RendDesc::Lock, RendDesc */
-// inline bool operator<=(RendDesc::Lock lhs, RendDesc::Lock rhs)
-// {
-// return (static_cast<int>(lhs) & static_cast<int>(rhs)) == static_cast<int>(rhs);
-// }
-
-
}; /* end namespace synfig */
/* === E N D =============================================================== */