--- /dev/null
+/* === S I N F G =========================================================== */
+/*! \file target_null_tile.h
+** \brief Template Header
+**
+** $Id: target_null_tile.h,v 1.1.1.1 2005/01/04 01:23:15 darco Exp $
+**
+** \legal
+** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+**
+** This software and associated documentation
+** are CONFIDENTIAL and PROPRIETARY property of
+** the above-mentioned copyright holder.
+**
+** You may not copy, print, publish, or in any
+** other way distribute this software without
+** a prior written agreement with
+** the copyright holder.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SINFG_TARGET_NULL_TILE_H
+#define __SINFG_TARGET_NULL_TILE_H
+
+/* === H E A D E R S ======================================================= */
+
+#include "target_tile.h"
+#include "general.h"
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+namespace sinfg {
+
+/*! \class Target_Null_Tile
+** \brief A target which renders to nothing using tiles. Useful for benchmarks and other tests.
+** \todo writeme
+*/
+class Target_Null_Tile : public Target_Tile
+{
+ Target_Null_Tile() { }
+
+public:
+
+ ~Target_Null_Tile() { }
+ virtual bool add_tile(const sinfg::Surface &surface, int x, int y) { return true; }
+
+ virtual bool start_frame(ProgressCallback *cb=NULL)
+ { return true; }
+
+ virtual void end_frame() { return; }
+
+ static Target* create(const char *filename=0) { return new Target_Null_Tile(); }
+}; // END of class Target_Null_Tile
+
+}; // END of namespace sinfg
+
+/* === E N D =============================================================== */
+
+#endif