/*! \file target_tile.h
** \brief Template Header
**
-** $Id: target_tile.h,v 1.1.1.1 2005/01/04 01:23:15 darco Exp $
+** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
virtual bool render(ProgressCallback *cb=NULL);
//! Determines which tile needs to be rendered next.
- /*! Most cases will not have to redefine this function.
+ /*! Most cases will not have to redefine this function.
** The default should be adequate in nearly all situations.
** \returns The number of tiles left to go <i>plus one</i>.
** This means that whenever this function returns zero,
virtual int next_frame(Time& time);
- //! Adds the tile at \a x , \a y contained in \a surface
+ //! Adds the tile at \a x , \a y contained in \a surface
virtual bool add_tile(const synfig::Surface &surface, int x, int y)=0;
virtual int total_tiles()const
// Width of the image(in tiles)
const int tw(rend_desc().get_w()/tile_w_+(rend_desc().get_w()%tile_w_?1:0));
const int th(rend_desc().get_h()/tile_h_+(rend_desc().get_h()%tile_h_?1:0));
-
+
return tw*th;
}
//! Marks the end of a frame
/*! \see start_frame() */
virtual void end_frame()=0;
-
+
void set_threads(int x) { threads_=x; }
int get_threads()const { return threads_; }
void set_tile_h(int h) { tile_h_=h; }
int get_tile_h()const { return tile_h_; }
-
+
bool get_clipping()const { return clipping_; }
void set_clipping(bool x) { clipping_=x; }
-
+
private:
-
+
bool render_frame_(Context context,ProgressCallback *cb=0);
-
+
}; // END of class Target_Tile
}; // END of namespace synfig