-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file target_tile.h
** \brief Template Header
**
-** $Id: target_tile.h,v 1.1.1.1 2005/01/04 01:23:15 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_TARGET_TILE_H
-#define __SINFG_TARGET_TILE_H
+#ifndef __SYNFIG_TARGET_TILE_H
+#define __SYNFIG_TARGET_TILE_H
/* === H E A D E R S ======================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-namespace sinfg {
+namespace synfig {
/*! \class Target_Tile
** \brief Render-target
virtual bool render(ProgressCallback *cb=NULL);
//! Determines which tile needs to be rendered next.
- /*! Most cases will not have to redefine this function.
+ /*! Most cases will not have to redefine this function.
** The default should be adequate in nearly all situations.
** \returns The number of tiles left to go <i>plus one</i>.
** This means that whenever this function returns zero,
virtual int next_frame(Time& time);
- //! Adds the tile at \a x , \a y contained in \a surface
- virtual bool add_tile(const sinfg::Surface &surface, int x, int y)=0;
+ //! Adds the tile at \a x , \a y contained in \a surface
+ virtual bool add_tile(const synfig::Surface &surface, int x, int y)=0;
virtual int total_tiles()const
{
// Width of the image(in tiles)
const int tw(rend_desc().get_w()/tile_w_+(rend_desc().get_w()%tile_w_?1:0));
const int th(rend_desc().get_h()/tile_h_+(rend_desc().get_h()%tile_h_?1:0));
-
+
return tw*th;
}
//! Marks the end of a frame
/*! \see start_frame() */
virtual void end_frame()=0;
-
+
void set_threads(int x) { threads_=x; }
int get_threads()const { return threads_; }
void set_tile_h(int h) { tile_h_=h; }
int get_tile_h()const { return tile_h_; }
-
+
bool get_clipping()const { return clipping_; }
void set_clipping(bool x) { clipping_=x; }
-
+
private:
-
+
bool render_frame_(Context context,ProgressCallback *cb=0);
-
+
}; // END of class Target_Tile
-}; // END of namespace sinfg
+}; // END of namespace synfig
/* === E N D =============================================================== */