case ValueBase::TYPE_STRING:
return ValueNode_Animated::Handle(new _Constant<String>);
case ValueBase::TYPE_GRADIENT:
- return ValueNode_Animated::Handle(new _Constant<Gradient>);
+ return ValueNode_Animated::Handle(new _Hermite<Gradient>);
case ValueBase::TYPE_BOOL:
return ValueNode_Animated::Handle(new _AnimBool);
case ValueBase::TYPE_CANVAS: