/* === S Y N F I G ========================================================= */
/*! \file valuenode_bline.cpp
-** \brief Template File
+** \brief Implementation of the "BLine" valuenode conversion.
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007, 2008 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
#include <ETL/hermite>
#include <ETL/calculus>
#include "segment.h"
+#include "curve_helper.h"
#endif
/* === M A C R O S ========================================================= */
+#define EPSILON 0.0000001f
+
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
+inline float
+linear_interpolation(const float& a, const float& b, float c)
+{ return (b-a)*c+a; }
+
inline Vector
linear_interpolation(const Vector& a, const Vector& b, float c)
{ return (b-a)*c+a; }
inline Vector
radial_interpolation(const Vector& a, const Vector& b, float c)
{
+ // if either extreme is zero then use linear interpolation instead
+ if (a.is_equal_to(Vector::zero()) || b.is_equal_to(Vector::zero()))
+ return linear_interpolation(a, b, c);
+
affine_combo<Real,float> mag_combo;
affine_combo<Angle,float> ang_combo;
Real mag(mag_combo(a.mag(),b.mag(),c));
- Angle ang(ang_combo(Angle::tan(a[1],a[0]),Angle::tan(b[1],b[0]),c));
+ Angle angle_a(Angle::tan(a[1],a[0]));
+ Angle angle_b(Angle::tan(b[1],b[0]));
+ float diff = Angle::deg(angle_b - angle_a).get();
+ if (diff < -180) angle_b += Angle::deg(360);
+ else if (diff > 180) angle_a += Angle::deg(360);
+ Angle ang(ang_combo(angle_a, angle_b, c));
return Point( mag*Angle::cos(ang).get(),mag*Angle::sin(ang).get() );
}
+inline void
+transform_coords(Vector in, Vector& out, const Point& coord_origin, const Point *coord_sys)
+{
+ in -= coord_origin;
+ out[0] = in * coord_sys[0];
+ out[1] = in * coord_sys[1];
+}
+inline void
+untransform_coords(const Vector& in, Vector& out, const Point& coord_origin, const Point *coord_sys)
+{
+ out[0] = in * coord_sys[0];
+ out[1] = in * coord_sys[1];
+ out += coord_origin;
+}
ValueBase
synfig::convert_bline_to_segment_list(const ValueBase& bline)
return ValueBase(ret,bline.get_loop());
}
+Real
+synfig::find_closest_point(const ValueBase &bline, const Point &pos, Real &radius, bool loop, Point *out_point)
+{
+ Real d,step;
+ float time = 0;
+ float best_time = 0;
+ int best_index = -1;
+ synfig::Point best_point;
+
+ if(radius==0)radius=10000000;
+ Real closest(10000000);
+
+ int i=0;
+ std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
+ typedef std::vector<BLinePoint>::const_iterator iterT;
+ iterT iter, prev, first;
+ for(iter=list.begin(); iter!=list.end(); ++i, ++iter)
+ {
+ if( first == iterT() )
+ first = iter;
+
+ if( prev != iterT() )
+ {
+ bezier<Point> curve;
+
+ curve[0] = (*prev).get_vertex();
+ curve[1] = curve[0] + (*prev).get_tangent2()/3;
+ curve[3] = (*iter).get_vertex();
+ curve[2] = curve[3] - (*iter).get_tangent1()/3;
+ curve.sync();
+
+ #if 0
+ // I don't know why this doesn't work
+ time=curve.find_closest(pos,6);
+ d=((curve(time)-pos).mag_squared());
+
+ #else
+ //set the step size based on the size of the picture
+ d = (curve[1] - curve[0]).mag() + (curve[2]-curve[1]).mag() + (curve[3]-curve[2]).mag();
+
+ step = d/(2*radius); //want to make the distance between lines happy
+
+ step = max(step,0.01); //100 samples should be plenty
+ step = min(step,0.1); //10 is minimum
+
+ d = find_closest(curve,pos,step,&closest,&time);
+ #endif
+
+ if(d < closest)
+ {
+ closest = d;
+ best_time = time;
+ best_index = i;
+ best_point = curve(best_time);
+ }
+
+ }
+
+ prev = iter;
+ }
+
+ // Loop if necessary
+ if( loop && ( first != iterT() ) && ( prev != iterT() ) )
+ {
+ bezier<Point> curve;
+
+ curve[0] = (*prev).get_vertex();
+ curve[1] = curve[0] + (*prev).get_tangent2()/3;
+ curve[3] = (*first).get_vertex();
+ curve[2] = curve[3] - (*first).get_tangent1()/3;
+ curve.sync();
+
+ #if 0
+ // I don't know why this doesn't work
+ time=curve.find_closest(pos,6);
+ d=((curve(time)-pos).mag_squared());
+
+ #else
+ //set the step size based on the size of the picture
+ d = (curve[1] - curve[0]).mag() + (curve[2]-curve[1]).mag() + (curve[3]-curve[2]).mag();
+
+ step = d/(2*radius); //want to make the distance between lines happy
+
+ step = max(step,0.01); //100 samples should be plenty
+ step = min(step,0.1); //10 is minimum
+
+ d = find_closest(curve,pos,step,&closest,&time);
+ #endif
+
+ if(d < closest)
+ {
+ closest = d;
+ best_time = time;
+ best_index = 0;
+ best_point = curve(best_time);
+ }
+ }
+
+ if(best_index != -1)
+ {
+ if(out_point)
+ *out_point = best_point;
+
+ int loop_adjust(loop ? 0 : -1);
+ int size = list.size();
+ Real amount = (best_index + best_time + loop_adjust) / (size + loop_adjust);
+ return amount;
+ }
+
+ return 0.0;
+
+}
/* === M E T H O D S ======================================================= */
}
}
-
return value_node;
}
{
ValueNode_BLine::ListEntry ret;
-
synfig::BLinePoint prev,next;
int prev_i,next_i;
next_i=index;
prev_i=find_prev_valid_entry(index,time);
- synfig::info("index=%d, next_i=%d, prev_i=%d",index,next_i,prev_i);
+ //synfig::info("index=%d, next_i=%d, prev_i=%d",index,next_i,prev_i);
next=(*list[next_i].value_node)(time);
prev=(*list[prev_i].value_node)(time);
BLinePoint prev,first;
first.set_origin(100.0f);
+ // loop through all the list's entries
for(iter=list.begin();iter!=list.end();++iter,index++)
{
+ // how 'on' is this vertex?
float amount(iter->amount_at_time(t,&rising));
assert(amount>=0.0f);
assert(amount<=1.0f);
- if(amount==1.0f)
+ // it's fully on
+ if (amount > 1.0f - EPSILON)
{
if(first_flag)
{
else
{
ret_list.push_back(curr);
-
}
prev=curr;
}
- else
- if(amount>0.0f)
+ // it's partly on
+ else if(amount>0.0f)
{
std::vector<ListEntry>::const_iterator begin_iter,end_iter;
// We need to seek forward in the list to see what the next
// active point is
- BLinePoint curr;
- BLinePoint begin; // begin of dynamic group
- BLinePoint end; // End of dynamic group
- Time blend_time;
- int dist_from_begin(0), dist_from_end(0);
- BLinePoint ret;
+ BLinePoint blp_here_on; // the current vertex, when fully on
+ BLinePoint blp_here_off; // the current vertex, when fully off
+ BLinePoint blp_here_now; // the current vertex, right now (between on and off)
+ BLinePoint blp_prev_off; // the beginning of dynamic group when fully off
+ BLinePoint blp_next_off; // the end of the dynamic group when fully off
- Time begin_time;
- Time end_time;
+ int dist_from_begin(0), dist_from_end(0);
+ Time off_time, on_time;
- if(!rising)
+ if(!rising) // if not rising, then we were fully on in the past, and will be fully off in the future
{
- try{ end_time=iter->find_prev(t)->get_time(); }
- catch(...) { end_time=Time::begin(); }
- try{ begin_time=iter->find_next(t)->get_time(); }
- catch(...) { begin_time=Time::end(); }
+ try{ on_time=iter->find_prev(t)->get_time(); }
+ catch(...) { on_time=Time::begin(); }
+ try{ off_time=iter->find_next(t)->get_time(); }
+ catch(...) { off_time=Time::end(); }
}
- else
+ else // otherwise we were fully off in the past, and will be fully on in the future
{
- try{ begin_time=iter->find_prev(t)->get_time(); }
- catch(...) { begin_time=Time::begin(); }
- try{ end_time=iter->find_next(t)->get_time(); }
- catch(...) { end_time=Time::end(); }
+ try{ off_time=iter->find_prev(t)->get_time(); }
+ catch(...) { off_time=Time::begin(); }
+ try{ on_time=iter->find_next(t)->get_time(); }
+ catch(...) { on_time=Time::end(); }
}
- blend_time=begin_time;
- curr=(*iter->value_node)(end_time).get(curr);
-// curr=(*iter->value_node)(t).get(curr);
+ blp_here_on=(*iter->value_node)(on_time).get(blp_here_on);
+// blp_here_on=(*iter->value_node)(t).get(blp_here_on);
- // Find "end" of dynamic group
+ // Find "end" of dynamic group - ie. search forward along
+ // the bline from the current point until we find a point
+ // which is more 'on' than the current one
end_iter=iter;
// for(++end_iter;begin_iter!=list.end();++end_iter)
for(++end_iter;end_iter!=list.end();++end_iter)
if(end_iter->amount_at_time(t)>amount)
- {
- end=(*end_iter->value_node)(blend_time).get(prev);
break;
- }
// If we did not find an end of the dynamic group...
+ // Writeme! at least now it doesn't crash if first_iter
+ // isn't set yet
if(end_iter==list.end())
{
- if(get_loop())
- {
+ if(get_loop() && !first_flag)
end_iter=first_iter;
- end=(*end_iter->value_node)(blend_time).get(prev);
-// end=first;
- }
else
- {
- // Writeme!
- end_iter=first_iter;
- end=(*end_iter->value_node)(blend_time).get(prev);
-// end=first;
- }
+ end_iter=--list.end();
}
+ blp_next_off=(*end_iter->value_node)(off_time).get(prev);
+
// Find "begin" of dynamic group
begin_iter=iter;
- begin.set_origin(100.0f); // set the origin to 100 (which is crazy) so that we can check to see if it was found
+ blp_prev_off.set_origin(100.0f); // set the origin to 100 (which is crazy) so that we can check to see if it was found
do
{
if(begin_iter==list.begin())
--begin_iter;
dist_from_begin++;
+ // if we've gone all around the loop, give up
if(begin_iter==iter)
break;
if(begin_iter->amount_at_time(t)>amount)
{
- begin=(*begin_iter->value_node)(blend_time).get(prev);
+ blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
break;
}
- }while(begin_iter!=iter);
+ }while(true);
// If we did not find a begin
- if(begin.get_origin()==100.0f)
+ if(blp_prev_off.get_origin()==100.0f)
{
- if(get_loop())
- {
- begin_iter=first_iter;
- begin=(*begin_iter->value_node)(blend_time).get(prev);
-// begin=first;
- }
+ // Writeme! - this needs work, but at least now it
+ // doesn't crash
+ if(first_flag)
+ begin_iter=list.begin();
else
- {
- // Writeme!
begin_iter=first_iter;
- begin=(*begin_iter->value_node)(blend_time).get(prev);
-// begin=first;
- }
+ blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
}
- etl::hermite<Vector> curve(begin.get_vertex(),end.get_vertex(),begin.get_tangent2(),end.get_tangent1());
+ // this is how the curve looks when we have completely vanished
+ etl::hermite<Vector> curve(blp_prev_off.get_vertex(), blp_next_off.get_vertex(),
+ blp_prev_off.get_tangent2(), blp_next_off.get_tangent1());
etl::derivative< etl::hermite<Vector> > deriv(curve);
- ret.set_vertex(curve(curr.get_origin()));
-
- ret.set_width((end.get_width()-begin.get_width())*curr.get_origin()+begin.get_width());
-
- ret.set_tangent1(deriv(curr.get_origin()));
- ret.set_tangent2(deriv(curr.get_origin()));
+ // where would we be on this curve, how wide will we be, and
+ // where will our tangents point (all assuming that we hadn't vanished)
+ blp_here_off.set_vertex(curve(blp_here_on.get_origin()));
+ blp_here_off.set_width((blp_next_off.get_width()-blp_prev_off.get_width())*blp_here_on.get_origin()+blp_prev_off.get_width());
+ blp_here_off.set_tangent1(deriv(blp_here_on.get_origin()));
+ blp_here_off.set_tangent2(deriv(blp_here_on.get_origin()));
float prev_tangent_scalar(1.0f);
float next_tangent_scalar(1.0f);
// If we are the next to the begin
if(begin_iter==--std::vector<ListEntry>::const_iterator(iter) || dist_from_begin==1)
- {
- prev_tangent_scalar=(1.0f-curr.get_origin())*amount+curr.get_origin();
- }
+ prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin(), 1.0f, amount);
else
- {
- float origin=curr.get_origin()-prev.get_origin();
- prev_tangent_scalar=(1.0f-origin)*amount+origin;
- }
+ prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin()-prev.get_origin(), 1.0f, amount);
// If we are the next to the end
if(end_iter==++std::vector<ListEntry>::const_iterator(iter) || dist_from_end==1)
- {
- float origin=1.0-curr.get_origin();
- next_tangent_scalar=(1.0f-origin)*amount+origin;
- }
- else
- if(list.end()!=++std::vector<ListEntry>::const_iterator(iter))
+ next_tangent_scalar=linear_interpolation(1.0-blp_here_on.get_origin(), 1.0f, amount);
+ else if(list.end()!=++std::vector<ListEntry>::const_iterator(iter))
{
BLinePoint next;
next=((*(++std::vector<ListEntry>::const_iterator(iter))->value_node)(t).get(prev));
- float origin=next.get_origin()-curr.get_origin();
- next_tangent_scalar=(1.0f-origin)*amount+origin;
+ next_tangent_scalar=linear_interpolation(next.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
}
+ else
+ //! \todo this isn't quite right; we should handle looped blines identically no matter where the loop happens
+ //! and we currently don't. this at least makes it a lot better than it was before
+ next_tangent_scalar=linear_interpolation(blp_next_off.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
next_scale=next_tangent_scalar;
- //ret.set_vertex((curr.get_vertex()-ret.get_vertex())*amount+ret.get_vertex());
- if(false)
- {
- // My first try
- Point ref_point_begin(
- (
- (*begin_iter->value_node)(begin_time).get(prev).get_vertex() +
- (*end_iter->value_node)(begin_time).get(prev).get_vertex()
- ) * 0.5
- );
- Point ref_point_end(
- (
- (*begin_iter->value_node)(end_time).get(prev).get_vertex() +
- (*end_iter->value_node)(end_time).get(prev).get_vertex()
- ) * 0.5
- );
- Point ref_point_now(
- (
- (*begin_iter->value_node)(t).get(prev).get_vertex() +
- (*end_iter->value_node)(t).get(prev).get_vertex()
- ) * 0.5
- );
- Point ref_point_linear((ref_point_end-ref_point_begin)*amount+ref_point_begin);
-
- ret.set_vertex(
- (curr.get_vertex()-ret.get_vertex())*amount+ret.get_vertex() +
- (ref_point_now-ref_point_linear)
- );
- ret.set_tangent1((curr.get_tangent1()-ret.get_tangent1())*amount+ret.get_tangent1());
- ret.set_split_tangent_flag(curr.get_split_tangent_flag());
- if(ret.get_split_tangent_flag())
- ret.set_tangent2((curr.get_tangent2()-ret.get_tangent2())*amount+ret.get_tangent2());
- }
- else
+ //blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount));
+ // if(false)
+ // {
+ // // My first try
+ // Point ref_point_begin(((*begin_iter->value_node)(off_time).get(prev).get_vertex() +
+ // (*end_iter->value_node)(off_time).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_end(((*begin_iter->value_node)(on_time).get(prev).get_vertex() +
+ // (*end_iter->value_node)(on_time).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_now(((*begin_iter->value_node)(t).get(prev).get_vertex() +
+ // (*end_iter->value_node)(t).get(prev).get_vertex()) * 0.5);
+ // Point ref_point_linear(linear_interpolation(ref_point_begin, ref_point_end, amount));
+ //
+ // blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount) +
+ // (ref_point_now-ref_point_linear));
+ // blp_here_now.set_tangent1(linear_interpolation(blp_here_off.get_tangent1(), blp_here_on.get_tangent1(), amount));
+ // blp_here_now.set_split_tangent_flag(blp_here_on.get_split_tangent_flag());
+ // if(blp_here_now.get_split_tangent_flag())
+ // blp_here_now.set_tangent2(linear_interpolation(blp_here_off.get_tangent2(), blp_here_on.get_tangent2(), amount));
+ // }
+ // else
{
// My second try
- Point begin_cord_sys[2], begin_cord_origin;
- Point end_cord_sys[2], end_cord_origin;
- Point curr_cord_sys[2], curr_cord_origin;
+ // define 3 coordinate systems:
+ Point off_coord_sys[2], off_coord_origin; // when the current vertex is completely off
+ Point on_coord_sys[2] , on_coord_origin; // when the current vertex is completely on
+ Point curr_coord_sys[2], curr_coord_origin; // the current state - somewhere in between
+
+ // for each of the 3 systems, the origin is half way between the previous and next active point
+ // and the axes are based on a vector from the next active point to the previous
{
- const Point a((*end_iter->value_node)(begin_time).get(prev).get_vertex());
- const Point b((*begin_iter->value_node)(begin_time).get(prev).get_vertex());
- begin_cord_origin=(a+b)/2;
- begin_cord_sys[0]=( b - a ).norm();
- begin_cord_sys[1]=begin_cord_sys[0].perp();
- }
- {
- const Point a((*end_iter->value_node)(end_time).get(prev).get_vertex());
- const Point b((*begin_iter->value_node)(end_time).get(prev).get_vertex());
- end_cord_origin=(a+b)/2;
- end_cord_sys[0]=( b - a ).norm();
- end_cord_sys[1]=end_cord_sys[0].perp();
- }
- {
- const Point a((*end_iter->value_node)(t).get(prev).get_vertex());
- const Point b((*begin_iter->value_node)(t).get(prev).get_vertex());
- curr_cord_origin=(a+b)/2;
- curr_cord_sys[0]=( b - a ).norm();
- curr_cord_sys[1]=curr_cord_sys[0].perp();
+ const Point end_pos_at_off_time(( *end_iter->value_node)(off_time).get(prev).get_vertex());
+ const Point begin_pos_at_off_time((*begin_iter->value_node)(off_time).get(prev).get_vertex());
+ off_coord_origin=(begin_pos_at_off_time + end_pos_at_off_time)/2;
+ off_coord_sys[0]=(begin_pos_at_off_time - end_pos_at_off_time).norm();
+ off_coord_sys[1]=off_coord_sys[0].perp();
+
+ const Point end_pos_at_on_time(( *end_iter->value_node)(on_time).get(prev).get_vertex());
+ const Point begin_pos_at_on_time((*begin_iter->value_node)(on_time).get(prev).get_vertex());
+ on_coord_origin=(begin_pos_at_on_time + end_pos_at_on_time)/2;
+ on_coord_sys[0]=(begin_pos_at_on_time - end_pos_at_on_time).norm();
+ on_coord_sys[1]=on_coord_sys[0].perp();
+
+ const Point end_pos_at_current_time(( *end_iter->value_node)(t).get(prev).get_vertex());
+ const Point begin_pos_at_current_time((*begin_iter->value_node)(t).get(prev).get_vertex());
+ curr_coord_origin=(begin_pos_at_current_time + end_pos_at_current_time)/2;
+ curr_coord_sys[0]=(begin_pos_at_current_time - end_pos_at_current_time).norm();
+ curr_coord_sys[1]=curr_coord_sys[0].perp();
+
+ // Invert (transpose) the last of these matrices, since we use it for transform back
+ swap(curr_coord_sys[0][1],curr_coord_sys[1][0]);
}
- /*
- end_cord_origin=(*end_iter->value_node)(end_time).get(prev).get_vertex();
- end_cord_sys[0]=(
- (*begin_iter->value_node)(end_time).get(prev).get_vertex() -
- end_cord_origin
- ).norm();
- end_cord_sys[1]=end_cord_sys[0].perp();
-
- curr_cord_origin=(*end_iter->value_node)(t).get(prev).get_vertex();
- curr_cord_sys[0]=(
- (*begin_iter->value_node)(t).get(prev).get_vertex() -
- curr_cord_origin
- ).norm();
- curr_cord_sys[1]=curr_cord_sys[0].perp();
- */
-
- // Convert start point
- Point a;
- Vector at1,at2;
- {
- Point tmp(ret.get_vertex()-begin_cord_origin);
- a[0]=tmp*begin_cord_sys[0];
- a[1]=tmp*begin_cord_sys[1];
-#define COORD_SYS_RADIAL_TAN_INTERP 1
+ /* The code that was here before used just end_iter as the origin, rather than the mid-point */
-#ifdef COORD_SYS_RADIAL_TAN_INTERP
- tmp=ret.get_tangent1()+ret.get_vertex()-begin_cord_origin;
- at1[0]=tmp*begin_cord_sys[0];
- at1[1]=tmp*begin_cord_sys[1];
+ // We know our location and tangent(s) when fully on and fully off
+ // Transform each of these into their corresponding coordinate system
+ Point trans_on_point, trans_off_point;
+ Vector trans_on_t1, trans_on_t2, trans_off_t1, trans_off_t2;
- if(curr.get_split_tangent_flag())
- {
- tmp=ret.get_tangent2()+ret.get_vertex()-begin_cord_origin;
- at2[0]=tmp*begin_cord_sys[0];
- at2[1]=tmp*begin_cord_sys[1];
- }
-#endif
- }
+ transform_coords(blp_here_on.get_vertex(), trans_on_point, on_coord_origin, on_coord_sys);
+ transform_coords(blp_here_off.get_vertex(), trans_off_point, off_coord_origin, off_coord_sys);
- // Convert finish point
- Point b;
- Vector bt1,bt2;
- {
- Point tmp(curr.get_vertex()-end_cord_origin);
- b[0]=tmp*end_cord_sys[0];
- b[1]=tmp*end_cord_sys[1];
+#define COORD_SYS_RADIAL_TAN_INTERP 1
#ifdef COORD_SYS_RADIAL_TAN_INTERP
- tmp=curr.get_tangent1()+curr.get_vertex()-end_cord_origin;
- bt1[0]=tmp*end_cord_sys[0];
- bt1[1]=tmp*end_cord_sys[1];
+ transform_coords(blp_here_on.get_tangent1(), trans_on_t1, Point::zero(), on_coord_sys);
+ transform_coords(blp_here_off.get_tangent1(), trans_off_t1, Point::zero(), off_coord_sys);
- if(curr.get_split_tangent_flag())
- {
- tmp=curr.get_tangent2()+curr.get_vertex()-end_cord_origin;
- bt2[0]=tmp*end_cord_sys[0];
- bt2[1]=tmp*end_cord_sys[1];
- }
-#endif
+ if(blp_here_on.get_split_tangent_flag())
+ {
+ transform_coords(blp_here_on.get_tangent2(), trans_on_t2, Point::zero(), on_coord_sys);
+ transform_coords(blp_here_off.get_tangent2(), trans_off_t2, Point::zero(), off_coord_sys);
}
+#endif
- // Convert current point
- Point c;
- Vector ct1,ct2;
{
- // Transpose (invert)
- swap(curr_cord_sys[0][1],curr_cord_sys[1][0]);
-
- Point tmp((b-a)*amount+a);
- c[0]=tmp*curr_cord_sys[0];
- c[1]=tmp*curr_cord_sys[1];
- c+=curr_cord_origin;
+ // Interpolate between the 'on' point and the 'off' point and untransform to get our point's location
+ Point tmp;
+ untransform_coords(linear_interpolation(trans_off_point, trans_on_point, amount),
+ tmp, curr_coord_origin, curr_coord_sys);
+ blp_here_now.set_vertex(tmp);
+ }
#define INTERP_FUNCTION radial_interpolation
-//#define INTERP_FUNCTION linear_interpolation
+//#define INTERP_FUNCTION linear_interpolation
#ifdef COORD_SYS_RADIAL_TAN_INTERP
- tmp=INTERP_FUNCTION(at1,bt1,amount);
- ct1[0]=tmp*curr_cord_sys[0];
- ct1[1]=tmp*curr_cord_sys[1];
- ct1+=curr_cord_origin;
- ct1-=c;
+ {
+ Vector tmp;
+ untransform_coords(INTERP_FUNCTION(trans_off_t1,trans_on_t1,amount), tmp, Point::zero(), curr_coord_sys);
+ blp_here_now.set_tangent1(tmp);
+ }
+#else
+ blp_here_now.set_tangent1(radial_interpolation(blp_here_off.get_tangent1(),blp_here_on.get_tangent1(),amount));
+#endif
- if(curr.get_split_tangent_flag())
+ if (blp_here_on.get_split_tangent_flag())
+ {
+ blp_here_now.set_split_tangent_flag(true);
+#ifdef COORD_SYS_RADIAL_TAN_INTERP
{
- tmp=INTERP_FUNCTION(at2,bt2,amount);
- ct2[0]=tmp*curr_cord_sys[0];
- ct2[1]=tmp*curr_cord_sys[1];
- ct2+=curr_cord_origin;
- ct2-=c;
+ Vector tmp;
+ untransform_coords(INTERP_FUNCTION(trans_off_t2,trans_on_t2,amount), tmp, Point::zero(), curr_coord_sys);
+ blp_here_now.set_tangent2(tmp);
}
-#endif
- }
-
- ret.set_vertex(c);
-#ifndef COORD_SYS_RADIAL_TAN_INTERP
- ret.set_tangent1(radial_interpolation(ret.get_tangent1(),curr.get_tangent1(),amount));
- ret.set_split_tangent_flag(curr.get_split_tangent_flag());
- if(ret.get_split_tangent_flag())
- ret.set_tangent2(radial_interpolation(ret.get_tangent2(),curr.get_tangent2(),amount));
#else
- ret.set_tangent1(ct1);
- ret.set_split_tangent_flag(curr.get_split_tangent_flag());
- if(ret.get_split_tangent_flag())
- ret.set_tangent2(ct2);
+ blp_here_now.set_tangent2(radial_interpolation(blp_here_off.get_tangent2(),blp_here_on.get_tangent2(),amount));
#endif
+ }
+ else
+ blp_here_now.set_split_tangent_flag(false);
}
- ret.set_origin(curr.get_origin());
- ret.set_width((curr.get_width()-ret.get_width())*amount+ret.get_width());
-
+ blp_here_now.set_origin(blp_here_on.get_origin());
+ blp_here_now.set_width(linear_interpolation(blp_here_off.get_width(), blp_here_on.get_width(), amount));
// Handle the case where we are the first vertex
if(first_flag)
{
- ret.set_tangent1(ret.get_tangent1()*prev_tangent_scalar);
+ blp_here_now.set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
first_iter=iter;
- first=prev=ret;
+ first=prev=blp_here_now;
first_flag=false;
- ret_list.push_back(ret);
+ ret_list.push_back(blp_here_now);
continue;
}
ret_list.back().set_split_tangent_flag(true);
ret_list.back().set_tangent2(prev.get_tangent2()*prev_tangent_scalar);
- ret_list.push_back(ret);
+ ret_list.push_back(blp_here_now);
ret_list.back().set_split_tangent_flag(true);
- //ret_list.back().set_tangent2(ret.get_tangent1());
- ret_list.back().set_tangent1(ret.get_tangent1()*prev_tangent_scalar);
+ //ret_list.back().set_tangent2(blp_here_now.get_tangent1());
+ ret_list.back().set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
- prev=ret;
+ prev=blp_here_now;
}
}
return etl::strprintf(_("Vertex %03d"),i+1);
}
-ValueNode*
-ValueNode_BLine::clone(const GUID& deriv_guid)const
-{
- { ValueNode* x(find_value_node(get_guid()^deriv_guid).get()); if(x)return x; }
-
- ValueNode_BLine* ret=new ValueNode_BLine();
- ret->set_guid(get_guid()^deriv_guid);
-
- std::vector<ListEntry>::const_iterator iter;
-
- for(iter=list.begin();iter!=list.end();++iter)
- {
- if(iter->value_node->is_exported())
- ret->add(*iter);
- else
- {
- ListEntry list_entry(*iter);
- //list_entry.value_node=find_value_node(iter->value_node->get_guid()^deriv_guid).get();
- //if(!list_entry.value_node)
- list_entry.value_node=iter->value_node->clone(deriv_guid);
- ret->add(list_entry);
- //ret->list.back().value_node=iter->value_node.clone();
- }
- }
- ret->set_loop(get_loop());
-
- return ret;
-}
-
String
ValueNode_BLine::get_name()const
{
LinkableValueNode*
ValueNode_BLine::create_new()const
{
- assert(0);
- return 0;
+ return new ValueNode_BLine();
}
bool