-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file valuenode_dynamiclist.h
** \brief Template Header
**
** $Id: valuenode_dynamiclist.h,v 1.1.1.1 2005/01/04 01:23:15 darco Exp $
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_VALUENODE_DYNAMICLIST_H
-#define __SINFG_VALUENODE_DYNAMICLIST_H
+#ifndef __SYNFIG_VALUENODE_DYNAMICLIST_H
+#define __SYNFIG_VALUENODE_DYNAMICLIST_H
/* === H E A D E R S ======================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-namespace sinfg {
+namespace synfig {
class ValueNode_BLine;
/*! \class ValueNode_DynamicList
** However, it does have it's problems.
**
** The problems arrise when we introduce the concept of a
-** Keyframe. Keyframes can be manipulated via the Sinfg
+** Keyframe. Keyframes can be manipulated via the Synfig
** Application Library. They allow the user to quickly
** and "automagickly" rearange an animation by moving
** the associated keyframes. With they old way that the
friend class ValueNode_DynamicList;
friend class ValueNode_BLine;
public:
- typedef sinfg::Activepoint Activepoint;
+ typedef synfig::Activepoint Activepoint;
typedef std::list<Activepoint> ActivepointList;
int find(const Time& begin,const Time& end,std::vector<Activepoint*>& list);
- const sinfg::Node::time_set &get_times() const;
+ const synfig::Node::time_set &get_times() const;
const etl::loose_handle<ValueNode> &get_parent_value_node()const { return parent_; }
** (which is ValueBase::TYPE_LIST)
*/
static Handle create(ValueBase::Type id=ValueBase::TYPE_NIL);
- using sinfg::LinkableValueNode::get_link_vfunc;
- using sinfg::LinkableValueNode::set_link_vfunc;
+ using synfig::LinkableValueNode::get_link_vfunc;
+ using synfig::LinkableValueNode::set_link_vfunc;
static bool check_type(ValueBase::Type type);
static ValueNode_DynamicList* create_from(const ValueBase &x=ValueBase::TYPE_GRADIENT);
}; // END of class ValueNode_DynamicList
typedef ValueNode_DynamicList::ListEntry::Activepoint Activepoint;
typedef ValueNode_DynamicList::ListEntry::ActivepointList ActivepointList;
-}; // END of namespace sinfg
+}; // END of namespace synfig
/* === E N D =============================================================== */