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-<!-- retain these comments for translator revision tracking -->
-<!-- $Id:layers.sgml 1 2006-08-29 05:11:55 xerakko $ -->
-<sect1 id="steplayers">
-<title>Layers</title>
-<para> In the previous tutorial, you made a
-first simple animation by changing the attributes of primitive objects
-such as its position, color, and size. These simple types, however, are
-seldomly sufficient to create advanced characters and objects. To do so,
-Synfig uses Layers. They are similar to layers known from other drawing
-application such as the GIMP, for instance.</para>
-
-<para>However, Synfig is different to simple layers in at least two
-respects:</para>
-<orderedlist>
- <listitem>
- <para>You can organize layers into hierachical groups.</para>
- </listitem>
- <listitem>
- <para>You can use upper layers to change the behaviour (or look)
- or underlying layers.</para>
- </listitem>
-</orderedlist>
-
-<para>Doing so is quite easy. Let's look at a simple example.</para>
-
-<orderedlist>
- <listitem>
- <para>Create a new file with 0 duration. There's no need to bother
- with a timeline at this point.</para>
- </listitem>
- <listitem>
- <para>Create a simple rectangle.</para>
- </listitem>
-</orderedlist>
-&using.sgml;
-&combining.sgml;
-</sect1>